Finished the campaign. Overall, I consider it the most ambitious AC since the first game, and the most buggy. I’m willing to accept the latter in exchange for the former if necessary.
The story continues to be half-ass history combined with sci-fi gibberish, but it is delivered well enough that I actually cared about Connor’s story, and Desmond’s had some high points. The decision to make Connor’s story more about a personal journey than Assassins and Templars helped the franchise, IMO.
Combat and parkour, which I consider the core gameplay elements, are improved. In combat, the franchise still seems to struggle with adding meaningful mechanics beyond countering people, but the rock paper scissors nature of tougher enemies is the least gamey the series has fielded thus far. Moreover, simple as it may be, cutting a swath through weak enemies has a gratifying flow to it. In parkour, the game broadens the types of surface interaction and, consequently, broadens the types of surfaces that can exist in the world. It’s a good synergy, though I still sometimes find myself hopping onto fence posts I wanted to run around.
Sci-fi plot spoiler
Modern setting is always the direction I’ve salivated over seeing the series take, and they’ve had a stab at it here. It’s not there yet, but getting closer. The Brazil sequence was one of my favorite in the game, and makes me think the series is training players for a more unforgiving and organic experience (minimal hud, no magic objective indicators). More technology would help, for sure, but they will also need more refinement to the mechanics so that they interface well.
The series also maintains a laundry list of unnecessary side-activities that I’ve never indulged in overmuch. They enrich and do not hinder the game in any way, though this is perhaps because they are unnecessary. Difficulty settings or some kind of strategic layer to the campaign might be a way to make these things matter more without also introducing undesirable suck and/or grinding.
Also, the gunstock war club wasn’t available until near the endgame, wtf Ubi?