Just finished it tonight, and overall I’m kind of disappointed even though I had fun.
At first, calling this “Assassin’s Creed 2.6” struck me as really jaded and stupid, but I’ll be damned if there’s not a measure of truth to it now that I’ve played the whole thing. In essence, the game introduces or completely rebuilds a few small game systems (e.g., more training assassins, new weapon wheel, Medeterranian defense, hookblade) and introduces three major ones (tower defense minigame, Desmond sequences, and bombs).
The small stuff is mostly welcome. I abandoned the Medeteranian defense once I got enough high level pokesassins, but using the hookblade to fly down ziplines, trip up random citizens, or pull down scaffolding. So the small iterations were welcome.
The three major systems, though, ranged from “Meh” to “godawful.” Bombs were kind of fun, but of limited usefulness and the crafting system was made way more elaborate and intrusive than it needed to be. The Desmond sequences were so unfun that I’ve yet to do them all and probably won’t. It almost seems like a punishment for finding the hidden collectables. Similarly, the tower defense stuff seemed like a punishment for buying property and was so terribly implemented and unfun that I avoided it completely as well (fortunately, doing so is trivially easy).
It’s unfortunate that two thirds of the new features in the game are flat out terrible. It does not make for a particularly compelling selling point. In general, the game smacks of a rushed project that wasn’t allowed to develop beyond much more than what was already there in its predecessor. The annual nature of this franchise is showing through all this game’s loose seams. This also applies to how the meta-story goes NOWHERE and is advanced not at all by the multi-Macguffin hunt in this game --so disappointing.
All that said, though, I STILL liked the game. Everything that made AC2 and AC:B fun are still there. The traversal is better than almost any other game I’ve played. It’s still fun to stalk dudes and assassinate them. Ubi seems to have gotten the hang of designing decent missions in these games with frequent checkpoints. Buying property up and increasing your wealth is still fun. Hunting for collectables is still fun because traversal is so good. And I still love Ezio as a character. It’s enjoyable to just listen to him and watch him do his thing. The core gameplay is as refined --or more refined-- as it was in AC:B. So, yo, if you enjoyed it there and want to do more of that stuff, you’ll enjoy it here.
Still, too bad that the game doesn’t do much to move things along or take us anywhere really new and interesting (though I did like the Altair flashbacks and the tone of Ezio’s last moments before the credits ran). I’ve got my fingers crossed that the developers are planning on doing something truly different with the next game. I hope they keep the historical angle --that’s part of the game’s appeal IMO-- but there’s so many other places and times they could take it. Victorian England would get my vote. If I had one.