Main Features
[ul]
[li]DirectX 11 graphics engine[/li]> [li]Advanced physics model[/li]> [li]Accurate car dynamic modeling -Innovative artificial intellicence algorithms -Multiplayer races over the Internet[/li]> [li]Fully customizable graphical user interface -Immersive 3D sounds[/li]> [li]Official licensed cars (single seaters, Production, GT, GTR, historic F1 and GT cars, prototypes, and so on )[/li]> [li]Official licensed tracks modeled using Laserscan technology (modern, historic, closed tracks, open courses)[/li]> [li]Extensive support for user created mods[/li]> [/ul]
Lotus 49
Fiat 500 Abarth
Laser-scanned track
It looks promising but given the appalling state of netKar PRO when it was first released and the developerās prolonged disappearing act following the release, Iām downgrading my expectations from OMFG to cautiously optimistic.
Any word whether they will continue to support nkPro? That hillclimb track is awesome but extremely buggy. If they polish it a little more Iād be thrilled.
Just bumping this old thread to see if anyone is using the RSR Live Timing app. We can trade profiles.
Here is my profile. Iām relieved to see it only takes a few laps to ensure that Iām not dead last!
The only thing that sucks is how hideous the app looks. But it makes me focus on turning good lap times instead of goofing around like I usually do. Itās also going to force me to finally learn heel-toe with these sim pedals so I donāt have to bear that mark of shame on the assist list.
Too bad thereās no integrated friends list and leaderboards that support this kind of thing. I wonder if thatās planned. Damn sim developers.
They certainly are - they donāt seem to anticipate braking at all. Going into the first chicane at Monza in the Formula Abarth if you brake early to let the cars in front fall over themselves youāll be invariably rammed by an AI from behind. Theyāre also horrible through the Lesmos and I have to be careful not to ram into the back of them through there.
But I donāt care, because itās a first pass AI and racing other cars was an awful lot of fun.
THIS THREAD shows you how to make custom AI races. This means you can run the little Abarths around Vallelunga Club, for example, or the big Abarths around 1960s Monza, which is what I did and a 15 lap race there was awesome.
I havenāt tried using the AI with cars that arenāt shown in the quick events, but Iād love to throw a big field of XBows and Lotus 2-Elevens together. Those things are fun.
AI in simracing must be really hard, because so many times its appallingly bad. I think Simbins Race07 series probably had the best overall AI so far, but its still not really good. The AI in rF2 seem like these in AC where they will often run you over from behind. Then again, so do many of the online humans in iRacing.
If you want to model real human behavior I think they need to add more factors other than just agressiveness and how the AI tracks to the defined racing line. A human (generally) weighs risk vs reward. On lap 1, the human will often take it easy and not force things because risk is not worth the reward. On the last lap, then I will take the risk if I need the position. A human will also get to know the other competitors and who they can race close to and who they must be cautious around. If I come up for a pass on an unknown driver, I will be much more cautious than I will in passing a driver whose driving style I know.
I think I will let this rest until release. I really like it so far, but it takes some time to get back into it each release.
The AI clearly isnāt polished yet. The Joux Plane track was cool, though I couldnāt make it up the mountain before I got distracted. The AC physics engine canāt handle big bumps on that track either. One time I put a wheel wrong and went flying! Pretty funny.
A couple Corvettes added to the Dream DLC pack (with Nordschleife) that is supposedly coming in September.
Iām happy about this. I can only absorb so many European supercars. Thereās something nice and simple about the Corvette. I loved driving the C6R version around Nordschleife in GTR Evolution.
Ah, thatās good news. Iām no fan of American Muscle, but Iām happier to see those come in than another 22 types of Lotus. I appreciate what Kunos are trying to do - attracting console gamers used to Pokemon car games with 500 vehicles to collect is probably hard - but Iām not sure I needed an Exige Scura added to the game as a separate car, just because itās in matte black.
Itās lively, Iāll tell you that much. ~500 Horses, which isnāt really extreme, but it weighs about the same as an office desk and Iām having to use the same throttle style I use in iRacingās Super V8 Ford Falcon - namely, pretend a tiny kitten has its head under the pedal. I donāt have any trouble under acceleration in the GSC Formula Retro, (despite my demise in the video I linked in the racing games thread), but here, the 312 will lose its back end a lot. Iām also having real trouble getting the brakes on smoothly without locking.
Meanwhile, Kunos announced today that theyāve added the Nissan license. Thereās going to be a GT-R Nismo GT3 to add to the McLaren and BMW GT3 cars already in the game. The most amount of fun Iām having right now is racing the GT3 cars around Monza, so another one to put in the mix is great news.
Iām also waiting but have been reading the steam forums now and again.
Apparently the multi is working well - but races invariably contain at least one idiot driving the wrong way around the track ramming people, with no way to vote them out. ;)
Iām having fun with it, but itās as variable as youād expect. Iāve had a really excellent race around Monza in the GT3s and some shady races around the Nurburgring. I havenāt yet seen anyone driving the wrong way, but I have thrown my MP4 12C GT3 into a corner only to find a BMW has decided to drift through the corner and is effectively parked sideways. Thatās my own fault though for falling in love with āopenā races, where you can bring any car. The Monza race I ran where some folks were in the Fiat Abarth 500 and some others were in the Lotus Exos 125 was high-larious.
Right now thereās no gating based on ability and no post-race feedback system where drivers can rate others and the ping differences from having a global population packed into a few available servers and make overtaking entertainig as cars blink around the track. Itās a bit wild west, but thereās a definite nugget under there thatās a bit of polish away from being really shiny.