Nothing really new to add to the thread except that this game has really sunk it’s claws into me. It is slow (all the walking plus almost always being encumbered) and I think my build is poor but I’m loving it too much to start over and do things again with a better build and a more efficient path through the early quests.
That said; I’m 6th level and starting to run into multiple quests that are certain failures. Mostly this seems refreshing as my character is viable but not able to do everything. After years of games that do everything they can to give alternate routes so that all characters can do all things it feels nice to fail (and realize that most of these failures would not be solved by save scumming a RNG or waiting for a few more skill points).
Do you get perks or anything for leveling up? I’m level 4 and haven’t had that option yet. I did get a streetwise perk from reading a book, but that’s it. I didn’t take any of the 2 “distinctions” you could choose at the start and I’m hoping it isn’t some weird reverse bug where I have 2 “virtual” distinction choices already chosen or something stupid like that.
OMG you are SHITTING me. Dude, I didn’t even know there was a Next Teammate button. There should, literally, be a blinking button when you have an ability to pick. Every time you open your character sheet it should blink.
Yeah we should start listing BKMs for this game…it took me awhile to discover that.
Also last night I just stopped to sell some loot to some scavangers I ran into, I normally ignore them but this time as I was selling my heavy loot I noticed they had 3 recipes for items I could make I hadn’t bought yet! I’m stopping everytime and checking now…
Yes, the MOST important one you are ever going to get. For reasons that are not entirely clear, there is absolutely no way to cure addiction other than ‘waiting it out’ more or less. Since it has adverse stat effects that sort of sucks.
The problem comes in that any chems you use, even Stimpaks, you can get the negative effects of addiction. There is no drug in game to remove addiction, you either have to visit a hospital or simply wait. You also seem to become addicted rather quickly. However! In the perk tree on the ‘north branch’ one of the final perks removes any form of habit forming from stims / drugs.
Can’t advise strongly enough how useful that is for obvious reasons, not just the healing but you can ‘juice up’ on multiple chems and become quite a force to be reckoned with not having to worry about the nasty consequences afterwards.
That being said, I have a love / hate relationship with this game. It feels so ‘almost’ for me but it is just missing that little thing that is nudging it into really wanting to play. The writing and particularly since its an Eastern European developer is rather good.
But the interface / game world / skills have a certain amount of EE euro-jank that is off putting to me. shrug
Ive found it takes about 24 to 48 hours. The horrible thing is you can’t just pass time, you end up having to travel while you withdrawal. I found you can rent a room for 8 hours at a time too OR you can rest 12 hours before your hit the withdrawal state. that knock your time having to run around the map a little… :)
Rifle line of perks is very strong. Crit perk while useful doesn’t start to shone until you get weapons with flat crit chance bonus. Also the penalty reduction for shooting in darkness is a complete waste if you pump your rifle skill to 199. What is excellent however is the Witcher perk which doubles damage to monsters and animals. Considering that you have fights vs 4 to 5 wolf alphas with 110hp each that is a very useful perk to have, especially if you’re playing solo or with dog only.