Balatro, a Cheating-Frenzy Roguelike Poker Deckbuilder, Deserves a Thread

This game has been doing the rounds on the streamer circuit for literally months now as the solo developer (this is his first game, by the way!) has slowly trickled out a series of tantalizing time-limited demos, and today, at long last, it is out in wide release for all to play and enjoy (across Steam, Switch, Playstation, and Xbox)! To say that I am pumped is the understatement of the year :D

So what is all this Balatro nonsense, exactly?

The shortest possible version is that it is a poker-based deckbuilding rogue-like (or perhaps -lite, fine, fine), but that wildly undersells everything going on in this incredible game.

The initial presentation is quirky enough, but fully within recent trends in indie gaming – a slightly desaturated CRT-emulating playing field of avant-garde pixel-art cards, complete with mock screen jitter and a strangely hypnotic but very pleasant soundtrack – and the Joker-led tutorial gets the basic rules cleared up pretty quickly, then gets the heck out of the way, mercifully.

The goal of each run is to beat a series of successively tougher Blinds (rounds) across an escalating series of Antes (levels), each of which is capped off by an extra-tough Boss Blind. To defeat a Blind, you need to accumulate a target number of Chips by playing classic poker Hands – Pair, Full House, Royal Flush, etc. Each Hand has a base Chip value and a Chip Multiplier, and each card that “counts” in the Hands that you play also adds its face value to the Chip count before the Multiplier is applied. Tougher, rarer Hands are, of course, worth more. Cards are drawn into your hand of pickable cards 8 from a standard 52-card Deck, and you are by default allowed to play up to 4 Hands and discard 1-5 cards up to 3 times per Blind/round, enabling you to look for key cards. You’re awarded money for defeating the Blind and get bonus cash for unused Hands as well as interest for money you had in your bankroll already.

And once you’re past that first Blind, things open up substantially as you’re introduced to the by-now standard roguelike Shop. Here, you can primarily buy:

  • Jokers – Special cards, of which you’re allowed to hold up to 5 at a time, that create wild special effects, like giving you bonus Multiplier for every Club you play, letting you make Straights and Flushes with only 4 cards each, multiplying the Multiplier by 1.5x for each other Uncommon Joker (oh yeah, they’ve got rarities, baby) in your possession, or simply earning you a little extra money every round. Jokers can also have enhancements, like the legendary Polychrome (it multiplies your multiplier by 1.5x on top of whatever else it does) and Negative (doesn’t count against your limit of 5 max Jokers) buffs;
  • Vouchers – Permanent passive buffs that add lasting effects like a permanent ongoing Shop discount or an extra playable Hand each round; and
  • Booster Packs – Semi-randomized packs that let you pick one (or two, for the pricier ones) from several assorted cards; there are various types like Celestial (upgrade individual poker Hands’ base values), Tarot (lets you upgrade/modify/remove individual cards in your deck), Buffoon (contains randomized Jokers), Standard (extra, mostly normal playing cards to add to your Deck); and even Spectral (wild, gigantic double-edged sword effects like nuking 5 cards from your deck for $20).

You can also opt to Skip the Small (starting) or Big (second) Blinds of a given Ante/level, generating Tags that grant you benefits. Some Tags are delayed, like one that gives $15 after you beat the Ante’s Boss Blind, or one that doubles the effects of the next Tag you earn, while others are immediate: by Skipping a given level (and its associated monetary bounty and opportunity to go to the Shop), you are immediately given 2 random Jokers, get to open a free pack of Spectral cards, etc.

The Boss Blinds each apply a unique hindrance or constraint to the normal game rules. One “Debuffs” all Heart cards in your deck – while they can be used to assemble a legal hand (e.g., if you have 2, 3, 4, and 6 of Spades, and the 5 of Hearts, you can still play the straight), they don’t count towards scoring, and don’t “activate” Jokers that normally key off of them (for instance, if you had a Joker that gave you bonus Multiplier for each Heart played, they wouldn’t count). Another limits the number of cards you can hold by 1, making it tougher to build and play viable Hands. Another forces you to play the same Hand type for each Hand you use in your battle against it – sure that 5-of-a-Kind got you a ton of chips, but can you scrape out another one to finish the Boss off with? These get pretty wild, and a couple of them are very obnoxious, and many of them will directly counter certain deck archetypes. Luckily, you’re shown what the Boss Blind will be at the start of each Ante, letting you try and prepare.

Defeat 8 Antes in a row to win a run. Along the way, you’ll be unlocking more and more Jokers to appear in Shops in future runs (there are 150 total), as well as new starting Decks (which come with their own unique bonuses and penalties: one omits all Face cards, limiting total Chip values but making some Hands easier to assemble; another grants you a free Double Tag each Ante to amp up the next Blind Skip action you take), and increasingly unfair difficulty levels (akin to the classic Ascension modifiers from Slay the Spire or Heat levels from Hades). There’s even an option to unlock the entire “collection” of goodies at any time you want, although doing so will disable Achievements for that save file.

Pretty swiftly, you go from sweating out whether you can amass a measly 600 chips to defeat the first major Boss Blind with all your Clubs debuffed to blowing out the final Ante with Hands that score in the billions of chips, if you can amass a sufficiently broken pool of power-ups and bonuses.

And that’s where the real joy of the game lies: as you play more and more, you start to recognize increasingly unhinged, batshit combos and synergies and see how best to game the Shop and Blind Skips to eke out just the right benefits to break the game wide open. But of course, it’s poker baby! Sometimes, there’s gonna be bad beats, and you’ll draw the one useless fucking 2 left in your deck instead of any of the fourteen bonus’ed up 10s you needed to complete your Full House. But after a quick summary screen and some light taunting from the game’s Joker mascot, it’s right on to the next game, on and on, forever.

Anyway, this absolute gem of a game is merely $15, or less if it’s on sale on your preferred platform, so get thee to a virtual casino, dammit!

I loved the demo of this so much I got it on Steam and will also get it on the Switch too:

https://www.nintendo.com/us/store/products/balatro-switch/

Yup. Folks would see me playing it all day on Steam, except I’ve got the full release on my Switch, hah.

Thanks for making the thread Armando! And explaining the game, though a lot of it went over my head since I haven’t played it myself.

@tomchick, people have been discussing the game in the Indie games thread, Steam Festival thread and wallet threat level thread, though I don’t know if any moving posts is necessary in this case, since discussion can now move to this thread instead.

Here’s a nice headline.

And this one points out that there’s a free trial on PS Premium.

This game is just so good. I put 30+ hours into the second demo (and some more, uncounted, hours into the first demo) and so this being at $13 feels like stealing.

The firehose of new Jokers makes the game harder, because you’re less likely to get the obviously synergistic pairings, so some of my demo strats very clearly did not work in the first couple hours with the game today, but I did just manage to get my first win!

I then managed to get a score of 161,733 in another run:

image

I’ve seen some streamers come up with some truly bananas combos for massive high scores, so I’ll be interested to see what we can do here…

I suspect there are gonna be some hardcore strategies built around creating a new profile and very purposefully only unlocking a handful of particularly synergistic Jokers to increase odds of finding all of them on a given seed. People do this with achievement-based item unlocks to do world-record-length runs in Brotato Endless Mode.

This game is dangerous. I booted it up to play 5 minutes and when I looked at the watch 1 hour had passed. Definitely a “quarter to three” kind of game. ;)

I played over 40 hours of the demo. There’s a decent chance this game will be the end of civilization.

Thank you Armando. I think you have done a great job of getting the basics across. That’s a monumental task with this one!

Excellent writeup!!
How does the save/load system work? I missed the demo but am really interested. Can you save in middle of a hand?

One of my criticisms of the demo (and a lot of other roguelites that follow the formula) is it felt a little too more-ish without purpose. Throw a boatload of modifiers and other stuff into the mix, but ultimately you’re playing the same basic game of making poker hands. Some games get away with this if the moment-to-moment gameplay and presentation is compelling enough, like Dead Cells, Vampire Survivors, or even Monster Train. I didn’t catch that same effect after an hour with Balatro. I also never really found any “interesting” synergies like you’d get from Slay the Spire.

I’m going to pick up the game anyway. Either I turn the corner and start to love it, or worst case it’s still a great casual Steam Deck game.

Given that I gave my gf Pokemon Scarlet for V-day and we only have one Switch, it could well be relationship-ending at least (doubly so since she got me Persona 5 Royal, which I might wind up skipping to play more Balatro that I got myself. . . ) :D

TBH I didn’t intend to write that much but I got really annoyed by a streamer who did a YouTube beginner’s guide that dropped today for launch that was just. . . ugh. TBH the guy, Haelian, is a little dumb, or at least willfully unobservant. Likeable enough – way less of an edgelordy type than I assumed based on his look and persona/voice – but has a really bad habit of skimming text and just fully ignoring whole game mechanics, then getting mad when things screw up on him. Anyway, his beginner’s guide explanations were just wrong/not ideal enough that I felt compelled to write, lol.

Far as I can tell, yes. The resume is a little hidden – all you see on the main menu is the same Play button as usual, but one of your three choices at the top is Resume, along with New Game and Challenges (daily challenge runs).

There are definitely some goofy ones. Today I had a Joker than increased Multiplier-Multiplier by 0.25X for each Card you added to your Deck, plus a Voucher that let regular old Playing Cards appear in the Shop, and for awhile, another Joker that granted a free Shop re-roll. By the end, it was multiplying my base Mult by 8x! Think my game-winning hand scored something like 250K chips. IIRC, there’s also a Joker that increases base Mult by how many cards over 52 your Deck has (there’s one that does that for less than 52, for sure), which would have been nice with my 80-card Deck in the last round :)

Randomness is always the issue with these games; so many Brotato runs ruined because I just couldn’t get the one vital item needed after dozens of shop rolls. At least with this one being based around poker at its heart, it feels a little more reasonable to get screwed repeatedly by fate. But man, when you do manage to get a few Jokers that all pile on top of each other, shit gets silly fast. The addition of all the cool new Seals you can add to Cards, including one that makes the Card trigger twice during scoring, gets very goofy, especially with the Joker that also re-triggers your whole scoring Hand each play. . . throw in some Glass or Mult-enhanced Cards there and you can swiftly stack up frankly insane totals.

How does it play on the Switch? Smooth?

Lucky run. Got some crazy synergies that increased multiplier every time I played a Two Pair, and the multiplier would be multiplied by 3 if I played a hand that I had already played in a given round (and with me prioritizing two pairs, you can imagine it would trigger often). And surely enough…

This is a great game.

No noticeable slowdown for me thus far, though I don’t have gamespeed maxed out and haven’t yet gotten a run with tons and tons of retriggers, so it’s possible it could get choppy, maybe?

Had a crazy fun run just now, and i liked how the game didn’t care how broken I made it (much like monster train). I got an early (think it was my first joker) Rocket (makes $ based on how much discards and hands you have left, and increases as you beat the bosses), and that just fueled my tarot card consumption. How crazy did it get?

Well…

and incase you’re wondering what 355x1332 is, it’s apparently like 472k

Keep in mind that you can move jokers around within your hand - so if you have some that relate to other jokers (one of mine duplicated the effect of the one to its right), you can shift that based on how your hand plays out. So the first flush a played in a round, i moved that joker beside the card that gave me +4 multiplier per heart (so +20x). On the second flush, i moved that guy beside the card that gave me x3 multiplier everytime i played the same hand in a round. Now you’re playing with exponents!

Every time I started to describe the game, I avoided saying too much because I knew it I got started, it would end up a wall of text, lol

I was interested in trying the game, but now I am too terrified to buy it.

Ace of us…ace of us…

Just got my first win. I wouldn’t say I had the best build, but having seven jokers did a lot of work. Deck was mostly hearts and some diamonds. I had odd Todd, +chips and mult for flushes, +mult for hearts, +21 mult (3 for each joker), misprint (variable mult +10 mult for holographic), and the same x3 for repeated hands @pyrhic mentioned above.

Saw a fascinating joker near the end with DNA on it. Looking forward to finding that one again.