Sewers is garbage. There’s not really good eq upgrades in upper sewers IIRC, and they make a pretty big difference. Particularly in rendering your need for healing largely irrelevant (you’ll still be hitting up temples for the occasional de-statusing or even a raise). Also there’s a ton of nice gear upgrades to be found Cat 1, if you don’t recall. They’ll render the front line nigh-invincible in no time. There’s a ton of fixed encounters to exploit right by the entrance.
Multi WASTs will kill most wights and ghouls but Dragon’s breath is better. And pretty soon, you’ll only rarely stop by the temple to correct the occasional hit that lands on the front line.
On your advice, I got out of the sewers and moved to the catacombs at level 8. Almost immediately I hit level 9 there because the XP is so good. Cashe as well. I also found another firehorn on my first foray into there. My bard has 17 DEX so he gets that off before most mobs can attack. Going to start farming for gear for my front liners now.
Nice. First level wizard has a spell that renders this all even easier (REDE, for a mere 4 sp), although it will be awhile until you get it unless you throw away a character. By which I mean, have one caster just rush Wizard ASAP and use them to mow down Undead groups until your other casters catch up, then make a fresh new character to level properly. Although REDE matters more on level 3, where you fight the truly large hordes. And level 3 is also where you start getting even better upgrades (weapons, better bard instruments, shield staff, elf cloak). Although personally I don’t push to level 3 until I have a caster with APAR (saves lots of walking). But as soon as you get APAR you can hit up level 3, assuming you know where to go.
Level 3 may as well just be made entirely out of XP and Gold and you just walk up to stuff and pull hunks off to taste, Willy Wonka style. Also, technically it’s faster to xp farm there than the Berserkers in Harkryn. Or was back in the old days (simply because even at max scroll speed the Berserkers combat took a long time and needed 3x MIBL casts where as you’ll only rarely get stragglers on one REDE against ghouls/wights and it’s much quiicker to walk back to the stairs). I think the scroll speed is a bit faster now with max settings, though, although I might be mistaken there.
Looking a the spells available, Wizards seem far, far more useful than Sorcerers, who seem rather pathetic. I’m not really sure why I’d want one except for maybe the spell that brings a dead character back to life. Some of the summons spells might be useful if I didn’t already have a caster in the 7th slot. I really question if dropping a caster for the ability to summon would be a more effective approach. I like having all those extra spell points and spells to use.
Up to level 11 and spell level 6 now. My front liners have some better stuff finally. Mithril plate, shield ring, mithril bracers, etc.
You’ve got that backwards; it’s Wizards who get summons and the raise dead, the Sorceror’s who have more overall versatility (some key party buffs, lots of damage especially the hit-everything MIBL). You’re not wrong but a few comments:
REDE (Repel Dead, Wizard 1) is pretty awesome. It does way more damage than MIBL and it’s cheap. And undead are nasty in this game. You’ll never get the ability to heal a number of conditions they inflict, and later undead level drain.
In the classic games, you only got six party slots and had an S slot that could be filled by summons or a wandering monster. the Wizard got, by far, the best means to fill that slot: GRSU (summons a greater demon or occasionally a Demon Lord). The Demon Lord was pretty awesome. Nigh unkillable, powerful, and usually does a very awesome group attack (a breath attack). Yes you get a lot of blasts from casters but he was still very powerful. Obviously that’s not a huge consideration here since you can just toss in another PC.
BEDE is very important, as is DISP. DISP is the only way to remove possession (which is rare, granted) without going back to town.
Because there’s no Legacy stuff yet, Wizards get spells from their BT 2 spell list and get a huge damage upgrade. Ironically, because we’ve only partially implemented BT 2 mechanics, this is sort of a double-buff (in the second game, their damage spells have specific ranges rendering them ok to very good overall but in BT 1 they can just hit anything).
You do need them to get Archmage. Which is only a BT 2 thing (and BT 3), but it’s possible they back ported Archmage to BT 1 (or some of it).
Overall, Sorcerers are better. Also in the classics you could class change out of Co/Ma and eventually back into the class you already “completed”, if memory serves. You started over at 1 but it’s a much easier leveling experience than So or Wi. That’s not possible here, so the best order is Co/Ma -> So -> Wi -> whichever you didn’t start with. Also I swear I think Ma got a sligtt xp break over Co but I might be wrong.
You say that, but really WIDR is often better. Because Red Dragons don’t waste half their turns trying to summon shit and they really like to breathe fire on things. I don’t recall Demons summoning at all in the OG, so I assume this is a change that came about because of BT2/3 mechanics? Liches are pretty garbage for the same reason (and that they don’t like… cast spells, they just hit one thing most of the time).
Also, as you alluded to, MIBL is one of the best offensive spells in the entire game only really falling off a bit at the very, very end and even then it’s still pretty useful if you have 2+ people casting it.
Yeah that happened fairly often so the Demon Lord was better. Also, like I said, I’m fairly sure he didn’t try to summon since it was impossible with only one summon slot.
In the rework I’ve never had a dragon get disbelieved that I noticed. They die fairly often, but not really any more than Demons and they breathe fire almost every round so even if you resummoned every 4 fights or so, it’s still better than casting AoEs yourself since their breath is insanely strong. It generally kills any group it targets regardless of what they are.
I summoned a Demon Lord last time I played and he tried to summon 4 times in a row one fight. Next fight he physically attacked 3 times. Then he died to a stone trap. I summoned a Red Dragon that breathed fire non-stop and killed 200+ guys to the Demon Lord’s 3.
I backed on Kickstarter, so should receive a key on the 18th or 19th. I am excited, but I may also wait a week or two to play until the inevitable initial launch issues get patched. Anyone who was in the beta care to share their recent impressions?
I didn’t receive a key at first, just an email letting me know the game was releasing and that my Kickstarter key was ready. Check your spam folders for an email like that from CrowdOx/InExile. Once I clicked the link in the first email to go to my CrowdOx profile, I was able to pick between Steam key and GOG key. It took about an hour or so after I saved that choice for the second email which actually contained my Steam key to show up. Again, check your spam folder.
Huh…weird. I’m out of guesses then. It did take a while for my next email with the key to appear, but it did appear the same day. Maybe they ran into an issue with the Steam keys, though mine seemed to register just fine. Can’t pre-install though, which is a bummer.