Wow, this blows my mind a little. I don’t think of Battle Brothers as hard at all. Considering I’ve had to rely on Scotch_Lufkin advice to survive multiple other games, I’m stunned to find one where I appear to be having a much easier time than others with this game lol
FYI I found playing the peasants with a higher army count SUPER easy. Very quickly marching over the enemies. I will admit I did learn lessons that there are some mission types to avoid near the beginning, that make it far easier to grow your crew skills before you start taking losses. I also have a few skills that are my front line go tos, that nearly all my crew have that make the game go much easier. I really should play again, haven’t played in like 6 months since my last run.
Ive had great success with a largely shield wall config with a few tweaks. Like 2 range attackers makes the ai more inclined to charge you verse you having to advance on them, my pike guys are the real killers for range though.
To deal with nightmares i always buy dogs and having all fighters armed with dogs to deploy against nightmares, who are usually a bane to a shield defense strategy, and thus are utterly countered.
There are specific strategies I use to pick my people, and how they synergize with their roles I slot them to, but I’m sure there are strategy guides aplenty on that.
Except for a few questions I had to look up, I found this game fairly intuitive and represent the light challenge i like, where team wipes almost never happen, and at most I lose a person or take some injuries in a battle that takes time to heal from.
Seeing so many people say it’s challenging is, I admit, a huge ego boost, when I’ve come to accept my TBI has really crippled my savvy for strategical thinking.
Swords are great for newbe fighters with the aim bonus, but I love the multi head fails to really wreck an enemy, and basically train fighters to them to as many as i can buy (they are rare). Head hits mean I usually lose the enemy helm, but often keep the armor and shields from fallen enemies.