Battlestar Galactica 12: Midnight on the Watchtower

So, I guess we can nuke a base star. Does anyone have any cards that can help the dice?

Which one?

EDIT: plus you only need 3 or higher. With no raiders in space with either one, getting the 7-8 is meaningless here.

I can’t help but feel before the end of the game we are going to regret using our last nuke now.

Well, we I haven’t used it yet. I am flip flopping in it.

It’s not like I can decide to use the nuke when I like.

So hit it with weapons then

I will attack with weapon stations on the battlestar in zone 6. Let’s see what happens.

@CraigM this is my final answer.

Very well, I already polled ahead and there will be no pre roll adjustments.

Roll… 4

Now will anyone adjust that (success is 5+)

@CraigM, are nukes considered part of the weapon station, or completely separate?

They are a separate action of their own, just like Mutiny or Quorum cards.

Thank you.

If anyone thinks we need to nuke something, just XO me. Otherwise, with only 1 card to my name, I guess we just hope for a prepare to jump action.

The anticipation of anything happening is all like

I watched the miniseries and 33 this weekend to get in the mood for the endgame. Need more BSG! Let’s remake it again!

I’m waiting for a response guys, or maybe I’m not and just trying to look like I’m waiting for a response.

Same cast, 10x the budget, let’s do this.

I’d love to add a +1 to the roll, but I am assuming we need a special card to do that?

Calculations. Engineering. Add one or subtract one from a roll.

via Imgflip Meme Generator

I can try shooting again.

I play Eng 4 Calculation to make it hit.

Now, shoot that heavy!

I’m missing awesome gif’s