Battlestar Galactica 19: Operation Airlift

The dawn of a new age. Hotshot jockeys and calm professionals. Military power and subversive spies. Lessons from the past brought to a new future. A future where humanity must struggle on their hope and futures.

This journey must start to find out where it ends, and the future is for parts unknown. Let us find out if this day will be won by the empowered pilots of Galactica, or damaged by the machinations of merciless machines.

This is a 5 leader mission. Rules are regular BSG and alterations are as follows:

base game
Pegasus
Daybreak
Exodus

Most is unchanged, but we are adding the Cylon Basestar board, found page 12 of Exodus rules. Cylon ships, after a jump, move to that board. Cylon activations advance a tracker there. Revealed cylon players may go there to take two of the possible actions listed, no discard to move there or back (unlike C1 or Pegasus for humans).

If no cylon ships are on the main board, follow rules on P13 to do so. I recommend everyone take a brief look, for brevity. They’re not too hard. We also gain the CAG title, which deals with a few small issues, and the are responsible for placing civilian ships. Succession is same rules as Admiral. You get 4 damaged Viper Mk VII to start.

Ship stats:

Viper 5-7 damaged, 8 destroyed
Mk VII 6-7 damaged, 8 destroyed, may move two spaces instead of one.
Assault Raptor 7-8 destroyed, damage basestar with 7-8

Nuke 1-2 damage basestar twice
3-6 destroy basestar
7 destroy basestar and 3 raiders
8 destroy all ships in space area

We will be using all characters from Daybreak and Exodus (plus the extra characters from the vassal module that mixes a few new ideas, makes a non crap Anders, and has human playable Cylon leaders)

We will be playing with Mutiny cards and Miracle tokens.

Miracle tokens refer only to Once Per Game abilities. You may only have a max of one. If, for some reason, a card would grant you a token and you already have one, you may not gain a second. However, if you have used your OPG, getting a Miracle token will allow you to use your OPG ability.

Some actions will force a player to take a Mutiny card. You may only have one in your hand. If you are forced to take a second Mutiny card, immediately go to the Brig and discard down to one Mutiny card, unless otherwise specified on a card. Cylon players may not have Mutiny cards. Revealed Cylons must discard their Mutiny cards, and may never draw Mutiny cards.

Reckless skill checks have been adjusted. No longer does reckless trigger Treachery card abilities, instead follow the following procedure:

*After cards are added, flip the top card of the Treachery deck face up.
*If card value is >0, do nothing and process skill check like normal
*If card value is 0, flip up next Treachery card and resolve both text abilities. May repeat, and does not prevent abilities in skill check from triggering.
*Checks that fail with total of <0 trigger Reckless

Players are as follows, selected by the true random number generator:

  1. @Perky_Goth
  2. @soondifferent
  3. @rowe33
  4. @Otthegreat
  5. @jeffreyb

1 - Ginger Yellow, Knightsaber, rowe33, soondifferent, ShivaX
Cylons - Fuel - ShivaX, rowe33
2 - scottagibson, rowe33, Knightsaber, Otthegreat, Lantz
Cylons - Morale - scott, Knight
3 - Lantz, rowe33, scottagibson, Otthegreat, Knightsaber
Humans - Lantz, scottagibson, Knightsaber
4 - Otthegreat, Lantz, scottagibson, rowe33, Otagan
Cylons - Destroyed Galactica - Lantz, Otagan
5 - Lantz, Otagan, Otthegreat, scottagibson, ShivaX, soondifferent, rowe33
Cylons - Destroyed Galactica - scottagibson, soondifferent, Otagan CL
6 - soondifferent, Otthegreat, Knightsaber, rowe33, Blueboy08, scottagibson
Humans - Otthegreat, Knightsaber CL, rowe33, scottagibson
7 - Otthegreat, scottagibson, CaseyRobinson, rowe33, CraigM, Jørn Weines
Cylons - Destroyed Galactica - Otthegreat, scottagibson, CraigM CL
8 - rowe33, CaseyRobinson, Knightsaber, Jørn Weines, soondifferent, Otthegreat
Humans - rowe33 CL, CaseyRobinson, Jørn Weines, Otthegreat
9 MEGA GAME - Lantz, Scottagibson, Rowe33, Otthegreat, Soondifferent, Knightsaber, Jostly, JefferyB, Jørn Weines
Humans - Scottagibson, Rowe33, Jostly, Jeffreyb, Soondifferent CL
10 - Jeffreyb, Soondifferent, Knightsaber, Rowe33, Jostly, Lantz
Cylons - Fuel - soondifferent, Jostly (CL), Lantz
11 - Otthegreat, Soondifferent, Knightsaber, Rowe33, Jostly, CaseyRobinson
Cylons - Centurions - CaseyRobinson, soondifferent, Rowe33 (CL)
12 - legowarrior, jeffreyb, Rowe33, Woodlance, Jorn_Weines, Tim_N
Cylons - Morale - jeffreyb, Rowe33, JornWeines (CL)_
13 - CraigM, legowarrior, Scottagibson, Lantz, Rowe33, jeffreyb(CL)
Humans - legowarrior, Lantz, Rowe33
14 - Rowe33, Jorn_Weines, jeffreyb, Lantz, soondifferent, Knightsaber
Cylons - Centurions - jeffreyb, soondifferent, Lantz (CL)
15 - Lantz, Otthegreat, Rowe33, Jorn_Weines, jeffreyb, soondifferent
Humans - Lantz, Jorn_Weines, jeffreyb
16 - CraigM(CL), Otthegreat, Jorn_Weines, Lantz, soondifferent, Rowe33
Cylons - Fuel - Jorn_Weines, Rowe33
17 - Knightsaber(CL), Jørne Weines, soondifferent, Lantz, rowe33, jeffreyb
Humans - Jørne, Lantz, jeffreyb, Knightsaber
18 - Knightsaber, jeffreyb, scottagibson, caseyrobinson(CL), Jørn Weines, Lantz
Cylons (fuel) Jeffreyb, Lantz, Caseyrobinson

Character options:

Military


Politics



(note the ‘fixed’ Zarek)

Pilots



(and the ‘not crap’ Anders)

Support


Line of succession

Odds that all three titles end up on one person in the 50’s on all three columns is 3:1

The Galactica

FTL Control Action: Jump the fleet if the Jump Preparation track is not in the red zone*
*may lose population

Weapons Control Action: Attack 1 Cylon ship with Galactica.

Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.

Command Action: activate up to 2 unmanned vipers.

Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadership challenge

Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only

Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)

Sickbay You may only draw 1 Skill Card during your Receive Skill step

Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check

Colonial One

Quorum Chamber Action If you are the President, draw 1 Quorum card. You may then either draw 1 additional Quorum card or play 1 from your hand

Press Room Action: Choose another player to draw 1 Mutiny Card (He does not go to the “Brig”). He then keeps 1 of his Mutiny Cards, and discards the rest. You may then discard a Mutiny Card.

President’s Office Action: Draw 2 politics Skill Cards.

Administration Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to the President title. If the “Accept Prophecy” card is in play, the President may discard it to keep his title.

Cylon Locations

Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step

Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar

Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica.

Resurrection Ship: Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)

NEW!
Basestar Bridge Action: choose two of the following
*The CAG must place 1 civilian ship, following placement rules
*Place 1 Basestar or 3 raiders on any one space on this game board
*Roll a die 1-3 decrease jump track by 1, 4-8 increase pursuit track by 1
*Roll a die, if the result is less than the number of raiders on the main game board draw 2 Galactica damage tokens, choose 1 to resolve.

Pegasus Locations

Pegasus CiC: Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice

Airlock: Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics-Treachery). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.

Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.

Engine Room: Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.

Roles

Politics cards:

Leadership cards:

Tactics cards:

Piloting cards:

Engineering cards:

Treachery cards:

Quorum Album


Quorum card counts:

2X Arrest Order
2X Authorization of Brutal Force
2X Food Rationing
4X Inspirational Speech

Mutiny Deck

Ok character selection, starting with PerkyGoth

  1. @Perky_Goth - Kat
  2. @soondifferent - Jack Fisk
  3. @rowe33 - Billy Keikeya
  4. @Otthegreat - Gina Inviere
  5. @jeffreyb - Apollo

BUT WAIT!

@Lantz lost the rumble, so he gets a little bonus. Lantz, you may select 2 characters that 1 of must be played, and 1 character that is off limits coughCaincough

Also: that was a pain due to edit timers. And new assets. Bleargh. But one time only, so that’s nice.

Oh man, you know it. If not this time, then soon.

So my last four games i played with @Lantz on my team, and they were all wins as well. Whatever will i do.

CAG title looks awesome. Thanks for running this again @CraigM. You must really enjoy being the all-knowing one ;)

I really think, and hope, that the tweaks to Cylon ships from the new board and title really do improve things for our fighter jockeys. Because there will be semi frequent small scale raids, and semi regular ‘crap your pants’ full assaults. No longer are they skill check spike bait.

You’re welcome!. I do, but even more I enjoy crafting the random and arbitrary events into some cohesive story.

Yeah, bullet to Cain’s brains 100% for sure. New Cally is terrible so I considered eliminating her but she’s so cute ;)

Someone has to be Barry Garner or Jack Fisk

Pick two, Barry Garner or…? as the mandatory.

I don’t know if you want me to wait for Lantz or not, but since I’ll be off to a mate’s to watch Game of Thrones, I’ll make a quick pick of Kat out the huge pile of characters. I have no idea if she’s good choice, seems good enough. And I think it’s fair for me to be the pilot who may not be needed.

I’ll be back later, regardless.

Hey, you got first crack. Be who you want to be!

Mark down 1 Kat.

Also enjoy the episode. Watched it last night, and it was quite the thing. Oh Theon.

sorry, I thought he was big enough to count as two, like apollo

There you have it folks!

Also I love that you picked these two. I really hoped I’d see one of these ;)

Want to call the shots but I don’t particularly want to play tragic sitcom dad, so I’ll go with perennially crooked partner Jack Fisk instead. @rowe33

Also, just so that we’re all on the same page, we are going to have 2 pilots this time right?

Funny thing, I never thought about which character I’d like to play, and seeing so many available overwhelmed me a bit. Being a pilot looked like it could be fun with the Cylon Fleet board and Kat an interesting character, so I tried not to overthink it and go with it.

Sorry for the delay, will pick as soon as i get a chance to skim the new rules and feed the kids.

President Billy is the President of the People! Free ice cream!

@Otthegreat

I’ll take Gina Inviere because why should the admiral be the only one who gets to play with nukes?

@jeffreyb