Battlestar Galactica 32 - It's the Cylon Countdown

Welcome to game 100000, fellow humans.

BSG Rulebook
Pegasus Rulebook
Exodus Rulebook
Daybreak Rulebook
BSG Errata

Refresher

The game will run with the Cylon Basestar board, found on page 12 of Exodus rules. Cylon ships, after a jump, move to that board. Cylon activations advance a tracker there. Revealed Cylon players may go there to take two of the possible actions listed, no discard to move there or back (unlike C1 or Pegasus for humans).

If no Cylon ships are on the main board, follow rules on P13 to place them on the pursuit board. I recommend everyone take a brief look, for brevity. They’re not too hard. We also gain the CAG title, which deals with a few small issues, and they are responsible for placing civilian ships. Succession is same rules as Admiral.

Ship stats:

Viper 5-7 damaged, 8 destroyed
Mk VII 6-7 damaged, 8 destroyed, may move two spaces instead of one.
Assault Raptor 7-8 destroyed, damage basestar with 7-8

Nuke
1-2 damage basestar twice
3-6 destroy basestar
7 destroy basestar and 3 raiders
8 destroy all ships in space area

We will be using all characters from Pegasus, Daybreak, and Exodus plus New and Exciting Characters.

We will be playing with Mutiny cards and Miracle tokens.

Miracle tokens refer only to Once Per Game abilities. You may only have a max of one. If, for some reason, a card would grant you a token and you already have one, you may not gain a second. However, if you have used your OPG, getting a Miracle token will allow you to use your OPG ability.

Some actions will force a player to take a Mutiny card. You may only have one in your hand. If you are forced to take a second Mutiny card, immediately go to the Brig and then check out the new experimental rules. Revealed Cylon players may not have Mutiny cards.

Previous Game Outcomes

1 - Ginger Yellow, Knightsaber, rowe33, soondifferent, ShivaX
Cylons - Fuel - ShivaX, rowe33
2 - scottagibson, rowe33, Knightsaber, Otthegreat, Lantz
Cylons - Morale - scott, Knight
3 - Lantz, rowe33, scottagibson, Otthegreat, Knightsaber
Humans - Lantz, scottagibson, Knightsaber
4 - Otthegreat, Lantz, scottagibson, rowe33, Otagan
Cylons - Destroyed Galactica - Lantz, Otagan
5 - Lantz, Otagan, Otthegreat, scottagibson, ShivaX, soondifferent, rowe33
Cylons - Destroyed Galactica - scottagibson, soondifferent, Otagan CL
6 - soondifferent, Otthegreat, Knightsaber, rowe33, Blueboy08, scottagibson
Humans - Otthegreat, Knightsaber CL, rowe33, scottagibson
7 - Otthegreat, scottagibson, CaseyRobinson, rowe33, CraigM, Jørn Weines
Cylons - Destroyed Galactica - Otthegreat, scottagibson, CraigM CL
8 - rowe33, CaseyRobinson, Knightsaber, Jørn Weines, soondifferent, Otthegreat
Humans - rowe33 CL, CaseyRobinson, Jørn Weines, Otthegreat
9 MEGA GAME - Lantz, Scottagibson, Rowe33, Otthegreat, Soondifferent, Knightsaber, Jostly, JefferyB, Jørn Weines
Humans - Scottagibson, Rowe33, Jostly, Jeffreyb, Soondifferent CL
10 - Jeffreyb, Soondifferent, Knightsaber, Rowe33, Jostly, Lantz
Cylons - Fuel - soondifferent, Jostly (CL), Lantz
11 - Otthegreat, Soondifferent, Knightsaber, Rowe33, Jostly, CaseyRobinson
Cylons - Centurions - CaseyRobinson, soondifferent, Rowe33 (CL)
12 - legowarrior, jeffreyb, Rowe33, Woodlance, Jorn_Weines, Tim_N
Cylons - Morale - jeffreyb, Rowe33, JornWeines (CL)_
13 - CraigM, legowarrior, Scottagibson, Lantz, Rowe33, jeffreyb(CL)
Humans - legowarrior, Lantz, Rowe33
14 - Rowe33, Jorn_Weines, jeffreyb, Lantz, soondifferent, Knightsaber
Cylons - Centurions - jeffreyb, soondifferent, Lantz (CL)
15 - Lantz, Otthegreat, Rowe33, Jorn_Weines, jeffreyb, soondifferent
Humans - Lantz, Jorn_Weines, jeffreyb
16 - CraigM(CL), Otthegreat, Jorn_Weines, Lantz, soondifferent, Rowe33
Cylons - Fuel - Jorn_Weines, Rowe33
17 - Knightsaber(CL), Jørne Weines, soondifferent, Lantz, rowe33, jeffreyb
Humans - Jørne, Lantz, jeffreyb, Knightsaber
18 - Knightsaber, jeffreyb, scottagibson, caseyrobinson(CL), Jørn Weines, Lantz
Cylons (fuel) Jeffreyb, Lantz, Caseyrobinson
19 - Perky Goth, soondifferent, Rowe33, Otthegreat, Jeffreyb
Cylons - Fuel - Jeffreyb, soondifferent
20- Rho21, Perky Goth, Lantz, Jeffreyb, Rowe33
Humans - Rho21, Perky Goth, Rowe33
21- jeffreyb, Lantz, Jorn_Weines, rho21, soondifferent
Cylons - Population - jeffreyb, rho21
21b - Perky_Goth, rowe33, CaseyRobinson, Otthegreat, Lantz
Cylons - Fuel - Otthegreat, Lantz
22 - Otthegreat, soondifferent, rho21, rowe33, Lantz
Humans - soondifferent, rho21, rowe33
23 - CraigM, rowe33, Strollen, Jorn_Weines, Perky_Goth
Cylons - Morale - Jorn_Weines, Perky_Goth
24 - soondifferent, Otthegreat, jeffreyb, scottagibson, Lantz
Humans - soondifferent, jeffreyb, Lantz
25 - Knightsaber, Jorn_Weines, Perky_Goth, Navaronegun, rowe33
Humans - Perky_Goth, Navaronegun, rowe33
26 - rowe33, Knightsaber, Lantz, Navaronegun, rho21
Cylons - Fuel - rowe33, Knightsaber
27 - jeffreyb, Jorn_Weines, Otthegreat, soondifferent, scottagibson
Cylons - Population - Otthegreat, scottagibson
28 - Jorn_Weines, jeffreyb, Perky_Goth, soondifferent, rowe33
Cylons - Fuel - Jorn_Weines, soondifferent
29 - rho21, Perky_Goth, Snebmi, soondifferent, Jorn_Weines
Humans - rho21, Perky_Goth, Jorn_Weines
30 - Lantz, Jorn_Weines, Perky_Goth, Cuthbert, rowe33
Cylons - Destroyed Galactica- Perky_Goth, Cuthbert
31 - soondifferent, Lantz, rho21, rowe33, CaseyRobinson
Humans - rho21, rowe33, CaseyRobinson
32 - soondifferent, Cuthbert, Otthegreat, Jorn_Weines, Knightsaber
Cylons - Destroyed Galactica - Jorn_Weines, Knightsaber

Characters:

Military

Political

Pilots

Support

Succession

Roles

Cards:

Politics

Leadership

Tactics

Piloting

Engineering

Treachery

Locations:

Locations

The Galactica

FTL Control l Action: Jump the fleet if the Jump Preparation track is not in the red zone*
*may lose population

Weapons Control Action: Attack 1 Cylon ship with Galactica.

Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.

Command Action: activate up to 2 unmanned vipers.

Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadership challenge

Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only

Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)

Sickbay You may only draw 1 Skill Card during your Receive Skill step

Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check

Colonial One

Quorum Chamber Action If you are the President, draw 1 Quorum card. You may then either draw 1 additional Quorum card or play 1 from your hand

Press Room Action: Choose another player to draw 1 Mutiny Card (He does not go to the “Brig”). He then keeps 1 of his Mutiny Cards, and discards the rest. You may then discard a Mutiny Card.

President’s Office Action: Draw 2 politics Skill Cards.

Administration Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to the President title. If the “Accept Prophecy” card is in play, the President may discard it to keep his title.

Cylon Locations

Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step

Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar

Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica.

Resurrection Ship : Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)

Basestar Bridge Action: choose two of the following
*The CAG must place 1 civilian ship, following placement rules
*Place 1 Basestar or 3 raiders on any one space on this game board
*Roll a die 1-3 decrease jump track by 1, 4-8 increase pursuit track by 1
*Roll a die, if the result is less than the number of raiders on the main game board draw 2 Galactica damage tokens, choose 1 to resolve.

Pegasus Locations

Pegasus CiC : Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice

Airlock : Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics-Treachery). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.

Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.

Engine Room : Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.

Game 32 House Rules:

Human ships

Two Mk7 Vipers are undamaged to start the game. Two of the normal Mk2 Vipers are damaged instead. Regular vipers are still used in the initial setup.

Card alterations

Broadcast Location’s text is changed to ‘Reckless Skill Check: Advance the Pursuit Track by 1’ Note that it does not say ‘only one may trigger per check’.

Loyalty

I’m not going to tell you exactly what I’m doing with loyalty cards. Rest assured it will be random and some attempt will be made to avoid extremely unbalanced situations.

Most importantly, some of the standard human cards will be replaced by Final Five cards. Players with a Final Five card are on the human side (unless they have a You are a Cylon card too, of course). Another player inspecting a Final Five card by any means will result in Bad Things happening, dependent on the card, so watch out for that. When any player is selected to have one of their loyalty cards inspected, I will prompt them to argue against this or not as they see fit.

Negative skill checks

Reckless will trigger when triggered by game rules.

If a Crisis or Super Crisis Skill Check is less than zero (Location Skill Checks Not Included):

One Treachery card is flipped and revealed.

If the number on the Treachery card is less than the amount the check is less than zero by, the card will take effect.

For example, if the check is at -6, and a 4 - Violent Outbursts card is revealed, the card triggers. If the check is -3, the card has no effect. Be cautious when tanking.

Scar

Scar appears on the Main Board when his card is revealed. When the Human Fleet jumps, the player who caused Scar to appear may choose whether he moves to the Cylon Fleet Board or jumps with the human fleet. If Scar is the only Cylon ship with the human fleet, activating raiders will activate him twice as normal and also cause the pursuit track to advance. Scar is frightening.

Mutiny

All Mutiny held by a player is discarded when they are sent to the Brig. They cannot be chosen to receive new mutiny cards while in the brig, but if they receive one in another fashion they will keep it.

TL;DR: minor changes from last time, except that I’m including some Final Five loyalty cards in the mix.

Picking rules

I’d like to propose the following: each player (on their turn to pick) chooses a type of leader (military, political, pilot, support) according to the normal rules and is given a choice of 3 options to play, randomly selected from the available leaders. Or you can have just one option if you prefer. If you really really want to just select a leader in the normal way, go ahead and be a spoilsport.

Players for this game, in seat order:

  1. soondifferent - Caprica Six
  2. Cuthbert - Helena Cain (Blind Jump variant)
  3. Otthegreat - Tucker “Duck” Clellan
  4. Jorn_Weines - Jacob Cantrell
  5. Knightsaber - “Chief” Galen Tyrol
Character cards





Just wanted to say: well played, good sir. #binary #FTW

Think I’ve had a few games in a row where I got to pick the head honchos, so I’ll give others a turn in the fun seats and go with support this time @rho21.

Ha, excellent!

I’ll take a Military guy, or three military guys, some of whom could be lady guys

EDIT or should we wait until we see the previous persons actual character?

I nearly went with 0x20, but decided the binary was more sensible.

@soondifferent: Your choices are Caprica Six, Sergeant Hadrian or Leoben Conoy.

It is! There’s something both primal and transcendent in the simplicity of binary. It was a very sensible choice indeed.

@Cuthbert: Jurgen Belzen, Helena Cain (Blind Jump variant) or Kendra Shaw.

Admiral Cain, please.

I’ll be Caprica Six.

Oh we’re going for a fun mix here, I see.

@Otthegreat: you’re up.

You bastard.

Me bastard?

You’re gonna have to die, human or Cylon, I hope you realize that it’s personal, too.

:D

Also, neat discourse feature, seems like it keeps my earlier profile picture in quoted posts. But not the ones one level nested.

I’ll take whatever category Ott doesn’t.