Battlestar Galactica 33 1/3 The Network Gun

I think better to leave civvie in 4 with a viper, and I can get in there too on my turn. Escort the one in 1, so it’ll bring the raiders in 5-6 over to 7-8

On my turn I can blow everything up in 7-8, although I’m a little hesitant to since having both basestars in one sector is very handy especially with Dee around to kite stuff and I risk scattering them once I nuke it. Still, let’s see what happens and think about whether you’d want fireworks.

EDIT: doh, scratch that, big fireworks is only on a 8 roll, not 7-8. I can still guarantee slightly smaller fireworks.

Alrighty, here we go:

Activate Command twice:

  1. Launch regular viper in 2
  2. Move viper in 2 to 1 to guard civvy
  3. Launch MkVII viper in 4
  4. Escort civvy in 4 home

@CraigM

Yes, let’s send the raiders far from where I can blast them.

Not to mention we’re throwing the regular viper into danger and letting the MkII sit idle. I’m the only one drawing piloting and I’m getting one card next turn.

Sorry, I do wish I trusted you enough to not adhere to the “No XO on the next player in line”-rule.

Ha, understandable, XO’ing next player is a rookie mistake, that’s shame that persists beyond victory or defeat.

Shit, sorry, I typed it in wrong from my meeting. The #s being out of order throws me off…hold please.

Should be the below. I meant to emulate soon’s scenario above and pasted in from my original clipboard.

Activate Command twice:

  1. Launch MkVII viper in 2
  2. Move to 2 to 1 to guard civvy
  3. Escort civvy in 1 home
  4. Launch regular viper in 4

Apologies for the Cylon drama, which wasn’t intentional!

Apologies not accepted.

Cylon drama is what we live for!

And also what kills us.

Ok so viper stuff done from a very confused Dee.

Now this:

Threat%20of%20Super%20Nova

Starting at @soondifferent

Got nothing for this one other than cards that are more valuable played right now. 0 cards @Lantz

Oh sure, now a check to turn reckless… Honestly.

0 cards @rowe33

I can do a bit here to help prevent it going negative and give us a chance of passing since Destiny seems like it’d lean favorable. Note that the heavies are landing here so we’ll have to take care of them soon

2 cards. @Cuthbert

one card @Jorn_Weines

I hope you all remembered that all 1s are positive on my turn. I have a moderate contribution, 2 cards. @CraigM

Plasma burst glimmered on the horizon. Beautiful streaks rippled across the surface of the star. In another time it would be one of the most beautiful things the crew had ever seen. Orange arcs shot out and bent as the magnetic field began collapsing. Dull red clouds began ejecting in a spherical growing incandescent display. Colors shifted as the star grew brighter and smaller, focusing the light as a bright and narrow field.

But though it pained some, who desired to fully explore this wonderful opportunity, there was not the time. Soon the fusion pressure would be too weak to resist the star from collapsing under its own weight. At that point heavier elements would instantly fuse in a single, violent, reaction.trillions of tons of plasma would be ejected at near the speed of light, and parts of the fleet would get caught in the blast.

The Admiral attended to managing the CAP for incoming bogies, while delegating the larger fleet to others. Whom to trust was a concern, would the former scientist President accurately provide data to a safe zone, outside both the stars range and that of the Basestars? Would Dee relay orders to the civilians correctly? Would the former Admiral do his diligence, or be slighted by the stealing his title.

Someone was working against the fleet, but none could be determined for certain. All they knew was that Callie had not been acting alone. So when the time came, and the star went nova, they were not fully confident that their safety was achieved. So as the Galactica turned her armor to be between as much of the fleet as possible and the jets of plasma, they waited for the sounds of things to go wrong.

Instead they heard the clank of metal from the starboard docking pod.

Skill cards
Leadership 0AHoD,3DE,3RO,5DE
Engineering 3RS,4RS
+19
Politics 2CP
-2

total +17, pass. No effect. Heavies activate and land. Jump prep +1

@soondifferent pick a card to draw.