So uh, the 4 Destinations Game looks like this:
Start with the base BSG board and base crisis cards, six Vipers instead of four, no one can start with Cain, Hoshi, Political Apollo, Pilot Helo, Support Baltar, or Military Zarek.
Kobol is the first destination, and Allies and Trauma tokens are in the game to start, to be used with the Ionian Nebula later.
At Distance 3, Kobol is reached. The Pegasus board appears, Cain, Hoshi, and Pilot Helo are available, the Pegasus Crisis cards get shuffled in.
4 population is added and a destroyed civvie with 2 pop is brought back, or 2 civvies with 1 pop, or none if no civvies are dead.
New Caprica is the next destination at 5 Distance.
Changes: Only civvies in reserve and not in space are plonked on NC. When the Admiral jumps away from NC, the sleeper phase hits, Political Apollo, Support Baltar, and Military Zarek are available, there’s a Destination instead of the game being over (obviously), and Morale changes to Population -8 + 4. (Population 11 - 8 = 3 + 4 = 7 Morale). However many Destinations have been played (say 4), is available to the Admiral to split (or not) and add to Food and Fuel. The Exodus crisis cards are shuffled into the deck, and the Cylon Fleet Board appears.
Next up is the Ionian Nebula with the Crossroads phase at 8 Distance. If you scope out the rules, players can actually be eliminated from the game in the Ionian Nebula (as in gone, bye, have fun elsewhere). But in this long-ass game, you’re only executed. Cylons are also executed if that happens to them. Cylon Leaders choose a new Cylon Leader with new Motives. Every Cylon that was ‘boxed’ aka executed adds 1 to Morale.
After the Crossroads phase, Trauma and Allies are removed, the Demetrius appears, Earth is the new Objective, and the Admiral gets to add to Food and Fuel the number of Destinations since New Caprica. (Either / or). The Daybreak Crisis cards are shuffled in.
Humans win by reaching 13 distance and jumping one last time. So yeah. If you’re into something nuts, this is a possibility.