Battlestar Galactica XX: The Super Crisis Shuffle


Let’s see if humans are capable of a response within 24 hours this time.


Hey, it’s the madman Jack Fisk @soondifferent


It almost feels OK to let this one fail but maybe I’m missing something. Going down to 4 Morale with 1 jump track to make it through seems feasible, he said immediately before all hope was lost.


Appropriate flavour text. :)

I’m agreed that’s it’s not worth our time (and cards). I’ll choose to skip the skill check.

@CraigM: let’s jump!

Ooh, do we get to see what we could have won?



Morale -1
So two raiders pop from the Basestar,
Jump prep +1, JUMP

@rho21 pick your poison.


On the destination, note that I can add fuel but would have to use an action. Not sure if the President has another means to help with that or not.


Well there’s no real choice, the other one’s a 1. We will overshoot!


I will take advantage of the option that prevents immediate defeat.
Is there an achievement if we can finish with more population than we started with?


Discards: Tactics 0TI, Piloting 1EM


Whatever else we do, we need to get fuel up to 2 this turn.


Was a tough call but I wanted to be sure we had an option to make it in one jump at least.


Well, it’s not like you weren’t expecting to lose two fuel right? Just the extra morale hit.


Oh, shit’s happening while I was focused elsewhere. Yeah, not many cards for that crisis, no.

3 for 3 is pretty shit, but I suppose it can happen. Fuck. There’s only one card in the quorum deck, but good luck with that. Maybe with my OPG.


Peanut gallery reminder that you threw away Unsavory Connections. Tsk.


I thought I saw it. Was it me?I don’t want to go through 930 posts just to indite myself.


No, it was Rowe who refreshed it out of his hand


Yeah, in hindsight that was a bad idea.


Then I can safely say that was a really stupid idea. :P
He’s being a bit of an optimist, that’s all.


Ok @rho21 I need you to discard 2 cards, @Perky_Goth turn incoming.


:p ;)


What, you don’t want to randomly throw two extra cards from a Destiny deck that has… a lot of Treachery in it? I am shocked!


One the one hand, the good news for the humans. They just need to move up 3 slots on the jump track, and then bug the frack out.

On the other hand, good news for the Cylons is they need to hit one fuel, 3 morale, and have a butt load of Raiders ready to do nasty things the second they drop in, potentially even destroying Galactica if given the chance. Or just hit the fuel pod damage token.

On the gripping hand, this game would be over if Lantz was Admiral.

@Perky_Goth better start rubbing that rabbits foot, and take your turn.