Ok, so this is the BIOS: Megafauna 2nd Edition Qt3 forum game thread!
For those of you who are going to follow this and wonder what this is about:
As with all Phil Eklund’s games, rules can be somewhat hard to parse. The official rulebook as printed is here, and this is an easier to parse rewrite that can be useful (but is slightly incomplete in some points). But wait, there’s also a living rulebook (beacuse Phil Eklund can’t help himself :P) that corrects some issues on the former two (but is even harder to parse). Because if solves some inconsistencies, we will use the living rulebook, but I recommend reading the other two to learn and using the living rules for reference once play start.
In case of dispute, living rules will be the ones we will follow.
Also, important Charts and tables for reference:
I used a randomizer to assign colors. The result is:
- Black (insect) @Tom_Mc
- Orange (hydroskeletal) @CraigM
- Green (plant) @Jorn_Weines
- White (vertebrate) @Juan_Raigada
We will be using full Achterbahn game rules. Because that’s the game, and the simplified version is too limiting and abstract. Ignoring the biosphere simulation defeats the point of the game, imho.
The sequence of play is very Play by Forum friendly. It will go like this:
1- I set up the turn events and modify the board accordingly. This determines turn order too. I might need input of the player holding the Medea card, depending on the event.
2- Each player performs, in order, their action phase. I will update the board after each player goes.
3- Each player performs, in order, their newborn dispersal, if any. I will update the board after each player goes.
4- If there’s any elligible endangered carnivore (endotherm), players can move them in player order.
So basically we are talking about two rounds of posts per turn (with maybe some additional input) for 11 to 15 turns (I’m assuming we are playing the long game that ends with a meteorite impact, because, well, it ends with a meteorite impact and it does not add much more length). Should be pretty manageable.
So before I set up the mutation market and the starting board, I want you guys to decide if we are going to use the experimental apomorphies rules (J8) that further differentiate players by color.
I vote yes. (they are not too complicated and I like the added detail).