I’m weak because I find a crappy gameplay mechanic to be crappy. I, uh…
What?
Sure, the game has faults. (Most notably, the failure of the game to present to the player the reason why all the guns are so susceptible to falling apart–it isn’t until many hours into the game that one finds the log entry that explains how the respiration of The Many contains a corrosive particle that is specifically designed by Shodan to cause machinery to break down.)
Uh, “most notably” would be the inclusion of degrading weapons in the first place. I could have cared less about their storyline explanation for it. Deus Ex 2 explained away unified ammo - that didn’t suddenly make it a more appealing game design decision.
Another “most notably” might be the RPG weapon skills. My aim is dead between the eyes with every shot, but the game says I grazed my target in the shoulder because my pistol skill sucks? What the hell, why do I have to aim at all? Just let me walk around and then make a bunch of rolls to determine if I survive a battle or not if you’re going to ensure my FPS skills don’t mean anything.
Then there’s the thing Wheelkick mentioned - I’m a cyborg marine with years of training, yet I can’t even wield a shotgun?! Oh, of course, I need those cybermodule upgrade things in order to figure out which end to point at enemies. Makes sense.
I’m weak for disliking this kind of crap in what is otherwise an unusually brilliant game?
The end levels are unbalanced and brutally out of sync with the rest of the game.
See, I enjoyed those levels just fine post-patch, when I got to play the game as a typical FPS. It’s a pretty good challenge. Pre-patch, I liked playing them well enough as a psi user for the same reason… it was challenging, and if I ever got in my head, I could use my skills to escape danger.
The game’s “considerable faults” are certainly present and I’m not making apologies for them, but the actual mechanism by which one’s weapons degraded is not a fault, it’s one of the game’s core strengths.
Again, why? Because it ensures that you’ll want to either focus on melee weapons and healing (which sucks since SS2’s AI is braindead, and melee combat sucks in FPS games anyway) or psi powers and hacking (which was much better, but still something Deus Ex would blow SS2 away at not one year later)?
You pansy.
ALAS I AM UNDONE. I’m a pansy for liking games that provide challenging combat and give me enemies that are a blast to do battle with, as opposed to games that might as well be an updated version of the two-mile run from Epyx’s Summer Games, or alternately, shoehorn me into choosing a particular gameplay style when the hype for the game wouldn’t shut up about how open-ended it was going to be. Yeah, uh, I’ll plead guilty and then some if that makes me a pansy.
I liked the game on balance. But I have a hard time believing that weapon degradation wasn’t a really bad idea when the first patch for the game was made expressly to give players the option to remove it.