Boardgaming 2022: the year of "point salad really isn't very filling"

They’ve picked the lowest hanging fruit but Marvel has thousands of characters.

That said, all in on season 2 was like $800 so a season 3 setup would be at least $1200 I’m guessing. I’d resign yourself to never having the complete spread.

So I was watching a SHUX preview on SUSD channel on YouTube and came across a game called Trick Shot which looks like a hockey version of Blood Bowl and I thought I must own this game. Apparently the 1st edition was Kickstarter only but I guess the 2nd edition is getting a general release? Does anyone know what the release date is and whether it will be available at boardgame stores everywhere?

Here it is on Game found. Looks like an Oct 18 release. I don’t see an option to order or back it though.

I’m keeping an eye on it. Love me some hockey, but want to see more of the gameplay loop

No one played Obsession (Downtown Abbey for board gamers) ??

It is 1-4 players. A lot of folks are all over it. I just can’t understand the appeal (I like the theme). Is the gameplay really that good? Playing cards, moving servants etc…

Just got my copy with all the expansions. For solo only. Wlll try it this weekend.

Obsession is in alpha on BGA right now. I’m playing it, it’s quite a good implementation.

The game is actually not super complicated, but there’s a bit of interesting strategy in there. I know that because my one friend keeps beating us by ludicrous margins, so it can’t be all luck. The theme is… what it is, it’s not something I’m interested in, but the game does a good job with it.

It’s quite hard to learn from the rules, they make it seem way more complicated than it is (although there are some ‘special’ rooms that are quirky to figure out). But at heart it’s quite simple, you pick an activity, assign servants and guests, and take the rewards they give you. That’s pretty much it.

It’s been a while since I last played, so I may be a little fuzzy on the details.
The game play, though simple is interesting. You have a limited number of cards (family members) to play on events and depending on the event and the person they may require additional people and servants to be placed with them. The cards give special abilities so you’ll want to acquire more and and cycle the ones you already have. Also those servants are required a day off (there not slaves) so you have to make sure you have additional servants to replace/cover for them. You’re spending money you don’t have to throw these events and increase your prestige level. So you’ll need to make some money and earn prestige. Hopefully your American Aunt with the drinking problem doesn’t show up and botch you your badminton tournament with the duke.

As you can probably guess, the theme is on point. Every game gives you your own little episode of Downton Abby or Upstairs Downstairs. There’s definitely decisions to vacillate over. It’s not Rosenburg or a LaCerda level complexity game and it doesn’t need to be. The base game alone I’d rate a 7. I think you really do need the Upstairs Downstairs expansion which adds more cards/ events and worker types. It really does a lot for the game. I have the other expansion but it’s not as necessary unless you want more families (players) to choose from or you want to play with more players.

Obsession does theme so well - not just in the art and text, but in the mechanics. Hosting a gauche American heiress will bring you oodles of cash, but tank your reputation. Your peers will admire you for bringing the old war veteran to your garden party, but he’ll require extra servants to help him get around.

The round-to-round gameplay is solid and satisfying, but it’s the theme - how well it executes its theme - that keeps Obsession on my shelf.

Obsession holds a special place in my heart because it is one of two medium-weight games (the other being Viticulture) that my wife and college-age daughter love to play. Prior to those games, we played only simpler and (to me) excruciating games like Ticket to Ride. My wife, in fact is pretty, uh, obsessed with Obsession and wants to play it constantly.

I enjoy it alot, though the point salad ending leaves me a bit flat. But the play itself, and as others have mentioned its awesome merging of gameplay and theme, far outweighs the less-than-satisfying ending. I have yet to try it solo.

I love Downton Abbey, that’s why I got interested in Obsession.

Does anyone have a copy of The Great Zimbabwe to sell or trade? Lemme know!

I wish I had one I could give you. Like all Splotter games, it is brilliant.

Not the busiest week.

I was pleasantly surprised by The Wolves. It’s an area control game, but you don’t ever receive very many pieces; instead, you spend much of your time moving your pack strategically to surround prey, occupy dens, claim points, or howl at rival wolves to convert them to your team. Is it biologically accurate? I suspect not. But I had a great time with it. Can’t wait to try again.

My game of the week, though, was Return to Dark Tower. Wow. I’m not often a fan of adventure or dungeon games, but this one blew me away. I keep thinking about it.

Crap…my kid is a furry and wolves are his juice…better check this one out.

Return to Dark Tower is definitely a luxury board game, but a darn solid experience. My other half keeps asking me to table it again which is not only rare, but really high praise for the fun factor.

I also went to Lowe’s and bought a giant wooden disk used for making tables. Then I bought a fairly cheap TV swivel/ lazy susan on Amazon to put under it. Now I have a nicely rotating base to put the round board and tower on. I even got a large enough one for the neoprene map and it has just enough room at the edges to stack extra enemies and game tokens. This makes playing the game on the far side of the tower much easier.

Yeah, a nice, flat, 14" or 16" lazy susan is kind of a must-have aftermarket item for Dark Tower. I think I found one on Amazon for maybe ten bucks, and I’m so glad I have it.

And yeah, the more I play Return to Dark Tower, the more I’ve come to appreciate what a terrific design it is. Especially with the expansion, which REALLY takes things up a notch.

I got my copy of John Company 2nd edition. I spent all day Sunday off and on setting up the game, reading the rules, and playing through one round with the AI. I could’ve saved myself the trouble. This excellent series by Ricky Royal (who designed the solo mode) is an excellent tutorial for the game.

It’s a beautiful game. Not sure if I’ll ever be able to bring it to the table, but the solo mode seems pretty good.

OK, boardgamer hive mind. I need some advice.

So I have an extra room, which I was originally just going to make a guest bedroom…but I have a super comfortable couch in my living room, so screw it. When I have to put up out of towners, they can have my bedroom and I’ll sleep on that couch.

So that extra room I think is going to be a combo study/gaming room. So. I need a table to put games on.

But wait! There’s more to know. I live on the top floor of a 3-floor walkup, and those are three legitimate floors. And I don’t anticipate living here more than a couple of years as it stands. So one of those giant felt-topped gaming tables? Yeah, probably not. Not to mention, this room I’m going to use as a gaming room isn’t huge. Like, literally if there were four people in there playing a game, it’d feel pretty crowded. I don’t anticipate using it for much more than solo play, or maybe up to 2 other folks for some Sleeping Gods or some such.

So here’s what I’m thinking about, and tell me why this wouldn’t (or would) work. I’m thinking about getting two computer “desks” that are really just rectangular tables that are 24 inches deep each, and about 52 inches wide. Put them back to back, and voila: 48 inch x 52 inch gaming table, which should accommodate most games I’d play on it.

Sounds like it would work just fine. I have one of those table type computer desks and love it. Consider making a felt cover for it with elastic gussets for the edges so it’s unified and you can lift cards off it.

That’s a great idea! My one big complaint was you’re blind while adventuring on the far side of the map. That could be a cool notion if done deliberately – you know the lay of the land in your area, less in neighboring kingdoms, and next to nothing in the farthest land. But, y’know, it’s more bug than feature here.