So the wife and I got Terrors of London to the table at our local brewery this past weekend. We only played the main box, not the expansion since we were just learning it.
Overall, it was a decent deck building aggresive game. However, there were some significant issues also we found in the game. First, the theme doesn’t really play out in the game at all. While the cards art might be fine for people, we actually found the gameplay to be a series of looking at colors and card test. The overlords, monsters and relics really had no true thematic elements into the gameplay. Fenris, the werewolf overlord, has some synergy with other beast (yellow) cards, but only if his influence cards showed up in the same hand as the beast monsters.
There are only two influence cards in your deck and they are the only thing your overlord uses to build a synergy with monsters. If the card doesn’t appear in your hand, than any monster type is just like another. Even worse, while playing the demon, who has synergy with spirit (blue) monsters, they never showed up in the market to buy at all. This means I had to build my deck with all the other types that had no synergy at all and whenever my influence cards showed up, they just teased me.
Also, the attacking is weird. During your play, you build up power points, and then apply them to your opponent. Instead of feeling like that zombie has attacked your opponent, instead you play the card, add the 1 power to your pool and move on to the next card to play.
The rules also need a bit of a clean up, hordes took a game to understand and then it was confusing about creating and expanding a horde. There wasn’t really a difference and an expanded horde didn’t really have any new effects, each card in a horde just did its horde action regardless of how many cards were in the horde. On top of that, haunt is also very unclear in the rules. These are the only monster cards that get to stay in play between rounds, but the way to handle them and why they get set to dismiss and back is confusing as well.
Finally, in our second game, my wife built a card draw engine that just wiped me out in 5 rounds while I was playing the demon with 50 (the max) health. There is no interrupts or any other way to interact during the other players turns and once they have an engine up before you its just a matter of how many rounds before you are completely dead.