Finished 5th game of War of Whispers.
I don’t dislike it, but I don’t think I’m going to bring it out again. If someone asked for it I’d play, but I’m not going to propose it, and I bought the thing!
I still think it’s weighted too heavily on crazy out of nowhere card plays, and players who don’t know what they can all do are sunk. Careful, long term positioning seems secondary.
I also think that it only really works with exactly 3 players. 2 loses most of the intrigue feeling, and with 4 the action spaces get clogged up too quickly and it feels like there isn’t much choice beyond the halfway point.
There’s also the issue of length. It has the same person problem I had with Terraforming Mars, where its entire appeal was quick, light play and if you have even one AP player that pushes the play time beyond a certain point, I have zero interest in playing it. In two games of WoW, we had an AP player who took forever and pushed the game well past an hour. I did not enjoy those games.
I dunno. I’ve definitely lost any excitement for it. It seems I only like SU&SD games that come with conditional recommendations. Every single one of their gushing recommendations I’ve been lukewarm on or outright disliked.