Borderlands 3 - More cel-shaded loot

Ahhh gotcha. So it’s still viable.

Expires in <1 hour: W9C3T-RCW9B-ZKJKK-J3B3T-BHFFS (posted 10PM ET Oct 7)

Edit: 1 key, expires in <1 day (before Oct 12th): 5ZC3B-WRKHT-Z53CK-BTB33-CB9HH

Well, I ran the Atlas HQ mission solo last night on True Vault Hunter difficulty, with Mayhem 2 difficulty enabled as well, and the build I posted about above, still absolutely destroys. Got downed a few times because I was being extremely careless, but my pet would just get me right back up.

Flakker still one shots anything you point it at except some badass enemies, and my new legendary Lucian’s Call finishes off anyone else.

It’s kinda bumming me out, because I enjoy playing the game, but there also is really no reason to any more. There’s no challenge, unless I intentionally hobble myself, and I have no room for any more lvl 50 legendary weapons in my inventory. I’ve been selling 95% of them.

Hey, they finally nerfed the Flakker!

So my daughter and I are co-opping this game. We also played the previous games. This one seems to be very uneven in spots. We seem to be underleveled for most bosses, and it is strange that after getting some levels you are sent back to an area where the bad guys are a lesser level than you. We are level 14 currently.

But my major problem with the game is the continual spawning by the bad guys. We are looking for the laser guy to get what he has and the damn bad guys seem to spawn forever. This isn’t even a boss fight and we have been at this area for way to long. And no place to buy/sell weapons or ammo. Sure you get some when you die but it has become easy to run out when you are fighting so many damn enemies.


Shift code for spoopy Halloween heads. 1 per Vault Hunter. Good until Nov 5th.

Boy, conversation of this game kinda fell off a cliff suddenly, eh? lol

I still play it some, but man am I ready for the Halloween shit to be done. I know they said they were turning it down, but I’m trying to do the Slaughter Shaft on Mayhem 3 and it’s hard enough without that.

Yeah, I don’t know why they didn’t make this event opt-in after the first time you defeat Haunt. Just make it so there are no ghosts if you don’t talk to Maurice again.

I like Maurice, but the ghost spam, yeah, that’s a pain. I’m replaying this (with FL4K this time, instead of the Gunner) and enjoying the gameplay more than I did originally. Partly that may because I can safely ignore everything but the shooting and looting. When I hit a long cutscene, I just do something else until it’s over. No desire to hear that crap again. The Beastmaster is also a lot more efficient it seems than the Gunner.

I beat Haunt twice in the first couple of days of the event. I did enough of the milestones to get the special trinket. That’s it. I’m good. I haven’t played since then.

If they really want to do GaaS, they need to get better at this stuff.

The same map, same boss, same-o same-o nature of the ghost/haunt thing is boring, but the loot is pretty good, especially the loot skulls. The actual fights vary, with Haunt himself being “ok” and some of the lead ups except for the blood cavern pretty solid. The blood cavern/retch stuff is not so hot.

I was wondering what happened to all the loader-bots from Borderlands 2.

That actually doesn’t look bad.

Ah! Patch notes.

The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

  • Athenas
  • Atlas HQ
  • Lectra City
  • Jakobs Estate
  • Voracious Canopy
  • Tazendeer Ruins
  • The Pyre of Stars

My daughter and I are playing this co-op now. It does seem the game is a little more uneven than the previous games. Noting the vending machine change above that is one of the things that was strange. But the enemies seem that way as well.

Playing through this a second time, as FL4K, it’s so much easier than it was with the Gunner. Of course, I had a bank full of fancy guns and the Beastmaster is simply more durable (and overall better), and I know the levels better. I do think they have tweaked things here and there though since launch (and a faster rig helps too, on the playability front). I am enjoying it, though it’s still quite a chore to figure out what weapons are actually better than others.

Yikes, 1.3MB for a trainer…

Also, FWIW, I am finding the dialog and characters oddly more satisfying this time around. Yes, the twins are still horrendous, but I’m actually listening more closely to all of the seemingly incidental blather and a somewhat more nuanced picture of them is emerging. It’s not Dostoevsky, but there are hints and moments that help shape what it was like for them as children and why they ended up how they are. There story, interestingly, ties in closely with that of Angel, Handsome’s Jack Siren daughter who figured in the earlier games. There’s a side quest while trying to retrieve something for Tannis that turns up some pretty harrowing ECHO recordings that make me wonder if the whole childhood-trauma-abandonment-betrayal thing is a through line for the narrative designers.

Of course, all of this is juxtaposed brutally with a carnival atmosphere of gore-splattered loot shooting, with enough crude humor to satisfy a fourteen year-old’s appetite. Even some of that, though, has grown on me. I usually prefer a bit more subtlety in my satire, but the axe to the face style of Borderlands sometimes works, too.

I played this co-op with a friend over the weekend since it was free on Xbox. There is a lot about it I like - the guns feel really nice, I like the new traversal options, etc. - but my goodness game please don’t be self deprecating about how annoying fetch quests are when you’re actively asking me to do them.

It’s definitely just more Borderlands. But I’ll be happy waiting a while before buying this.