Death isn't death in fantasy games because it's never permanent. Just make sure at least one of your party members survives the battle! Barring that, just reload. It's particularly a non-issue in fantasy games because you can just cast a resurrection spell..
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It is so hard to bring true consequence into a story. It mostly feels on rails or short circuited with little player agency. It's interesting that the game 80 days somehow managed to relate to me an entirely personal journey where I felt my actions as that character truly mattered where in fact over the long run they didn't and I could have entered and excited the mini scenarios in many different ways without them interacting much with each other.
I love when designers take a run at this.
"where a [sic] different suspects were replicants"