That’s good info, thanks for the clarification. Certainly if the game has decent checkpointing that can take the sting out of having to repeat just the stuff you failed. If I had to go back, I don’t know, ten minutes to get to he part I screwed up, I think I would just give up after a few attempts.
The checkpointing is per “room”, with rooms generally being 1-2 screen widths long.
So, you’re generally only retrying like up to 10 seconds, but let me tell you, on the 30th attempt, you’re still pretty tired of those first 4 seconds.
To be clear, I really liked this game, and beat it, which I never do with these kinds of execution based puzzle platformers. But attempting the bonus content has kind of soured me on the overall experience, because while some of it is harder in a fun way, there are definitely a fair share of things that just feel hard for no reason. There are some really interesting difficult order-of operations sort of puzzles in the later levels, but then some that are just twitch execution based.
I finally finished! Well, I mean, I got to the summit. Obviously lots of stuff to go back and attempt if I’m feeling brave. Still not sure how much of that I’ll attempt.
🍓 x 112/175
💀 x 2,922
Nothing impressive about my stats, but I stuck to my personal goal of never backing down from a strawberry I could see how to get to. I didn’t go hunting them all down, but if I saw a strawberry, I didn’t stop until I got it. The only exceptions were a couple places where a strawberry hidden room was visible from somewhere other than room you actually need to be in to get to it, and the very first winged strawberry in the game. I didn’t realize at the time that they flew off when I dashed, I just thought it was taunting me and moving up to a higher location where I could find it later as I climbed.
I loved the first half of this game. I was feeling proud of myself, finding cool secrets, and pumping my fist at the end of B-sides. It was the perfect balance of enjoyable frustration I want from a modern platformer – at least when the mood strikes on rare occasions!
Around chapter 5 it turned into too many battle sequences and too many awful story segments that I was too stubborn to skip.
I liked the final chapter but I thought the Core level had the worst mechanics in the game. I felt like my appreciation for the game was draining rapidly so I quit while I was ahead.
If I ever go back, I think I’d just do a few more B-sides.
Aww, awful story segments? I loved the story, it helped keep me going in a genre I’m not usually drawn to!
I feel really bad for saying that since it tackles a difficult subject. It was just too young-adult for me. I would’ve appreciated a much subtler metaphor.
Oh! Mr. Oshiro was really fun.
And on that positive note, I’m off to bed.
I’ve never heard of this game until the Game Awards tonight. It won Best Independent game, and apparently it’s been released on every platform. It is a pixel art style game though, which is my kryptonite. But it looked neat.
It is neat! I’ve been playing it for the last couple weeks on Switch, and just finished the main story (though there are tons more harder objectives to go for). Highly recommended!
I got stuck on a part last night. But how the heck do you ask for help? I suppose I could record a short video clip.
But yeah, I thought I’d get stuck in this game because I didn’t have the manual dexterity and timing, but in this case it’s because I have no idea how I would even get from here to there. No clue.
I doubt I’ll remember much, but you could start with what level it’s on. A screenshot could also be enough to jog someone’s memory, you might not need a video clip.
I got stuck a few times and had to look up video walkthroughs. Because each screen is discrete it’s actually pretty quick to scroll through the video and find the room you are stuck on. You’ll still have to actually perform the difficult bits but at least you’ll know what to try.
How did you get past this? I’ve heard good things about this game, but I look at it and don’t think I could stand playing it.
I hardly noticed it, though I don’t mind pixel art in general so YMMV.
That’s a good question. I think it’s because they make really good use of their pixel style. You can see your character’s distinctive hair. And then after you do one jump, her hair turns white, and you can do one more action, but you can’t do the special jump. It’s all very clear, very to-the-point. The art is very clear, and it’s not hurtful to the eyes either.
By contrast, there is a game called Bloodstained: Curse of the Moon. Now that is truly hurtful to the eyes. The font is old style 16-bit font, along with 16-bit graphics, everything is so ugly, sound effects are old style horrible sounds. The controls are old school (they suck). It’s probably a great game for someone who can stand that stuff. But it makes for a nice contrast to something like Celeste. Celeste pretends to be old school, but the controls are not old school, they’re really precise. The sound effects are great. And yes, the art style has that pixelated look, but it conveys a lot more than those actual old games used to convey, because it’s way better than old school games used to be.
So… you really don’t have a problem with pixel art. More with general ‘old school’ retro games.
Don’t get me wrong, I would like the game better if it didn’t have pixel art. I was explaining to rob why I didn’t rage-quit upon seeing it.
Thanks for the suggestion.
I found it in this walkthrough. Here’s the room I was stuck on.
I was trying to squeeze through the hole that’s not possible to squeeze through, and then I thought that whole upper part was a red herring, and I should just cling to the right side of that center pillar, and then try to jump from there, but it never seemed to work out.
Turns out, I had to fall with the stone!
Yeah this game has some really ingenious level design, there were a few rooms that i spent a lot of time trying what i thought was every possible option only to look it up and realize i was missing something completely obvious!
Celeste definitely deserves it’s own thread, but so do many other indie games! I’m a massive indie fan myself and I think it’s a travesty that games like Celeste, Hollow Knight, even Stardew Valley don’t get enought recognitions!