City of Heroes to Shut Down

Good point.

So I decided that I wanted to trick out my Fire/Ice blaster with a bunch of those unique IO sets. Cheap they are not, cost me around 20 million per IO. But it makes for some crazy performance.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

EbonFlame: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1:	Fire Blast	
 (A) Superior Defiant Barrage - Accuracy/Damage
 (3) Superior Defiant Barrage - Damage/RechargeTime
 (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (7) Superior Defiant Barrage - RechargeTime/+Status


Level 1:	Chilblain	
 (A) Accuracy IO


Level 2:	Fire Ball	
 (A) Superior Frozen Blast - Accuracy/Damage
 (7) Superior Frozen Blast - Damage/Endurance
 (9) Superior Frozen Blast - Accuracy/Damage/Endurance
 (9) Superior Frozen Blast - Accuracy/Damage/Recharge
 (11) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (11) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 4:	Mystic Flight	
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (13) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:	Ice Sword	
 (A) Superior Blistering Cold - Accuracy/Damage
 (13) Superior Blistering Cold - Damage/Endurance
 (15) Superior Blistering Cold - Accuracy/Damage/Endurance
 (15) Superior Blistering Cold - Accuracy/Damage/Recharge
 (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (43) Superior Blistering Cold - Recharge/Chance for Hold


Level 8:	Hasten	
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 10:	Maneuvers	
 (A) Luck of the Gambler - Defense/Endurance
 (34) Luck of the Gambler - Defense/Endurance/Recharge
 (36) Luck of the Gambler - Defense
 (36) Luck of the Gambler - Recharge Speed


Level 12:	Aim	
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 14:	Fire Breath	
 (A) Superior Blaster's Wrath - Accuracy/Damage
 (17) Superior Blaster's Wrath - Damage/Recharge
 (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (27) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage


Level 16:	Build Up	
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 18:	Blaze	
 (A) Superior Winter's Bite - Accuracy/Damage
 (19) Superior Winter's Bite - Damage/RechargeTime
 (19) Superior Winter's Bite - Accuracy/Damage/Endurance
 (21) Superior Winter's Bite - Accuracy/Damage/Recharge
 (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (23) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


Level 20:	Frigid Protection	
 (A) Endurance Modification IO


Level 22:	Kick	
 (A) Kinetic Combat - Accuracy/Damage
 (25) Kinetic Combat - Damage/Endurance
 (27) Kinetic Combat - Damage/Endurance/Recharge
 (45) Kinetic Combat - Knockdown Bonus


Level 24:	Tough	
 (A) Aegis - Resistance/Endurance
 (31) Aegis - Resistance/Endurance/Recharge
 (31) Aegis - Resistance
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (33) Steadfast Protection - Resistance/+Def 3%
 (43) Unbreakable Guard - +Max HP


Level 26:	Weave	
 (A) Luck of the Gambler - Defense/Endurance
 (29) Luck of the Gambler - Defense/Endurance/Recharge
 (29) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Recharge Speed
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Reactive Defenses - Scaling Resist Damage


Level 28:	Blazing Bolt	
 (A) Sting of the Manticore - Accuracy/Damage
 (46) Sting of the Manticore - Damage/Interrupt/Recharge
 (48) Sting of the Manticore - Damage/Endurance/Recharge


Level 30:	Spirit Ward	
 (A) Healing IO


Level 32:	Inferno	
 (A) Superior Avalanche - Accuracy/Damage
 (36) Superior Avalanche - Damage/Endurance
 (37) Superior Avalanche - Accuracy/Damage/Endurance
 (37) Superior Avalanche - Accuracy/Damage/Recharge
 (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (40) Superior Avalanche - Recharge/Chance for Knockdown


Level 35:	Rune of Protection	
 (A) Reactive Armor - Resistance/Recharge
 (40) Reactive Armor - Endurance/Recharge
 (40) Reactive Armor - Resistance/Endurance/Recharge
 (42) Reactive Armor - Resistance


Level 38:	Freezing Touch	
 (A) Superior Entomb - Accuracy/Hold
 (39) Superior Entomb - Hold/Recharge
 (39) Superior Entomb - Endurance/Recharge
 (39) Superior Entomb - Accuracy/Hold/Endurance
 (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (42) Superior Entomb - Recharge/Chance for +Absorb


Level 41:	Flash Freeze	
 (A) Lethargic Repose - Accuracy/Recharge
 (48) Lethargic Repose - Sleep/Range
 (48) Lethargic Repose - Accuracy/Sleep/Recharge
 (50) Lethargic Repose - Accuracy/Sleep


Level 44:	Frozen Armor	
 (A) Luck of the Gambler - Defense/Endurance
 (45) Luck of the Gambler - Defense/Endurance/Recharge
 (45) Luck of the Gambler - Defense
 (50) Luck of the Gambler - Recharge Speed


Level 47:	Hoarfrost	
 (A) Recharge Reduction IO


Level 49:	Tactics	
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 1:	Brawl	
 (A) Accuracy IO


Level 1:	Defiance	
Level 1:	Prestige Power Dash	
 (A) Empty


Level 1:	Prestige Power Slide	
 (A) Empty


Level 1:	Prestige Power Quick	
 (A) Empty


Level 1:	Prestige Power Rush	
 (A) Empty


Level 1:	Prestige Power Surge	
 (A) Empty


Level 1:	Sprint	
 (A) Unbounded Leap - +Stealth


Level 2:	Rest	
 (A) Recharge Reduction IO


Level 4:	Ninja Run	
Level 2:	Swift	
 (A) Run Speed IO


Level 2:	Health	
 (A) Panacea - +Hit Points/Endurance
 (50) Preventive Medicine - Chance for +Absorb


Level 2:	Hurdle	
 (A) Jumping IO


Level 2:	Stamina	
 (A) Endurance Modification IO


------------



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(Exported from the designer tool found here. Definitely easier to see in the designer tool, you can import it with the data chunk at the bottom.)

It’s pretty crazy. Capped defense against most damage types, and just a bit short on energy/negative. I kept with the ice theme for my epic pool, but a less theme-conscious build could cap energy too with the Scorpion Shield from Mace Mastery. Mez protection from Rune of Protection, though that’s only up about half the time. A whole ton of end recovery and recharge.

I can pretty easily tear through +2/x8 solo as long as I keep some break frees for when the Rune is offline. I imagine that if the game had kept going back in the day, some of these IO sets would have been toned down before being released into the wild. But the Homecoming admins certainly seem to be friendly to power creep!

Yah the difference in power between the various sets is really something, I love it. When you make a jump up into a better tier, it’s really a satisfying payoff. My Mastermind just went through an upgrade, and it I went from being ok to just destroying stuff, fun.

I learned something new over the weekend. Uncommon and rare enhancements for sale in the AH are pooled together in terms of levels. For example, I could list a lvl 31 Mako’s Bite accuracy/damage enhancement for sale, and someone else could place a bid on a lvl 50 version and buy my enhancement. This bit of information I knew already, it also applies to recipies, and is a welcome change from the way it worked pre-I25.

The thing I learned is that the attuned version of an enhancement is also bought and sold from the same pool. So when I listed that Mako’s Bite in the example above, someone could have bought it as an attuned version instead.

This bypasses the need to use catalysts to attune enhancements. Catalysts cost 20 reward merits each, and I think they’re selling in the AH for about 3-4 million. It’s a huge savings.

And of course I learned this shortly after I finished assembling a bunch of enhancement sets for my blaster. So I spent some of my Sunday selling off the newly-crafted enhancements, buy the attuned versions, and trying not to lose a bunch of money in the process.

BTW, attuned enhancements auto-adjust to a character’s current level, so they allow characters to exemplar down to run lower-level content with a higher-level character and still keep their set bonuses. To an extent, attuned enhancements can also be used to twink lower-level characters.

The changes to Spines are great. No more bananas. Now several cool looking spike sets.

My name is Silent…and I’m an altaholic. Up to 27 now…I just can’t stop. Too many interesting combinations, or character costumes I just want to create.

Can’t believe I am playing this game again after so many years. It’s good to be back.

Welcome home, Hero.

Hey y’all, I missed this game originally because I wasn’t into MMOs at all at the time, but now I’d like to try this. Is this what one uses to get started?

https://forums.homecomingservers.com/index.php/topic,950.0.html

Yes this is it. Note: take it for a spin and enjoy discovery, but keep in mind this game has a lot of boosts to vets you can take advantage of once you get started. Mess around and once that becomes fun but old hat, come back and ask for the min/max tips and the hidden boost Easter eggs! :)

Torrent files first and move tequila to directory, then launch tequila. This is faster than letting tequila do its thing

When you enter atlas go to p2w vendor, pick up a travel power, an extra attack.

Ah, so it needs original installation media like Star Wars Galaxies?

You can just download tequila, but those servers are slow. Maybe it’s faster now, it took hours when I did it.

Faster to manually download, then run tequila to update.

Got it. Thanks!

As a side note: If you’re not a fan of torrents and have a decent bit of bandwidth, just let Tequila do its thing. Wasn’t that long for me.

Playing casually without paying any attention to what I was doing I’m up to level 30 soloing with a blaster. Most of my enhancements are the basic accuracy and damage inventions from the university. I have around 600,000 influence or so, but that can change quickly. Is there something else I should be doing? The fancy set enhancement recipes are absurdly expensive at the auction house.

There are several videos and /cityofheroes posts about making big inf. They seem a bit convoluted to me. Playing the AH and such.

If you need money, cash in your reward merits. Check the going rates on special salvage (catalysts, boosters, unslotters, etc.) to find the best price per merit, then use your merits to buy the salvage and sell it in the AH.

In terms of gameplay, you’re best off not worrying about influence very much until you get a char (or two, or several) to level 50. You can do just fine with SOs or basic IOs through the leveling process. (And after, too, if you want to, although some of the L50+ content does get harder without some of the IO set bonuses.) You’ll make a ton more influence from missions and such at L50 than at lower levels.

There’s always playing around on the market, as @RichVR said, which can be done at any level. Simplest method is like @J_Thomas said. You can also buy enhancement converters, make some uncommon enhancements, and convert them to rares to sell. That takes longer, though, and it’s a roll of the dice as to which rares you get and if they’re worth much.

I understand why some people wish that they didn’t have to go through the same stuff every time they make a new character.

Me? I consider it a good way to see how the new build compares to other builds. I’ve done the Loyalist Praetoria start 10 or so times. If I get killed in the first one or two levels? Maybe it’s time to rethink the build.

Orange salvage sells for about 1 mill each, I usually have at least one in my inventory by the time a character is 12 or so. At 30 you could slot a set of IO, which level with your character, so you wouldn’t have to replace them again until 50. In the long run, this is much cheaper than trying to keep yourself upgraded, it will also make a huge difference in your characters power. The difference between “basic” enhancements, and IO/SO is pretty dramatic…like…more than double your damage/heals etc.

It’s actually pretty easy to come up with the 3 mill or so it would take to kit you out, and for me, makes the game much more enjoyable, YMMV :).

P.S. You can also respec at 50, and keep all those IO you bought for use on another character, as when you respec it dumps all your enhancements out into your trays again. If you get a character to 50 and you’re ready to re-kit them out, it’s a great way to save money and recycle those enhancements.