So, about the Dune mod, both my wife and I installed it tonight and it is indeed awesome.
Highly polished (the main things missing are bits of text in the Civilopedia) and it takes you there. She chose the scheming Ixians. I’m with the Fremen. And both games are going different places with always just one more turn to play…
Indeed it is a really great mod. It’s not in your face amazing like FFH2, but in it’s more subtle way it is it’s equal in terms of CivIV quality must have mods.
As a criticism i think maybe it is too easy to make money? That’s about all i can fault it for(and the not complete Dune Encyclopedia).
Yeah there seem to be two options for creating the Dune world map, one gives a more compatible map to the drawings of Dune that Frank Herbert made for the books(has the ice caps in the middle) the other is a more typical Civ type map with north and south poles iirc.
One thing to note is on my first two games i had duplicate enemies, you have 9 factions in the Dune game, and when i tried a custom game i noticed i had 13 slots open, which is where my duplicate Dune Civs were coming from. I had to switch the extra 4 slots off in the custom game set up to get rid of the duplicate civ issue.
And the music download is a must have, it may be bigger than the actual mod but it really adds a lot of Dune atmosphere to the game(and you get handy mp3 versions of lots of Dune music).
Yep. It’s a great mod. I haven’t dared start a second game, because the first one caught me into a vortex of “one more turn” and way too little sleep for several days.
The music pack is definitely a must for added Dune-ness.
I’ve got bad news. So far, I’ve played 5 games with 5 different civs, and each one played very differently until the late game. (And even in the late game, there was still some distinction between the civs)
The “one more turn” vortex is strong with this mod.
I think it’s a really good mod, though the one thing that bugs me is that the circles for the unit positions don’t line up exactly with the terrain squares, at least for me. Makes it hard to actually move people exactly where you think they are going. Other than that, and the few missing 'pedia entries, yeah, it’s slick.
Long as you make the zombies strictly barbarians it’s all good. Zombies with any sort of intelligence or cooperation suck balls (see: Land of the Dead)
Thanks for all the positive feedback on behalf of the Dune Wars team.
Just to let you know that the latest version of Dune Wars, version 1.9 is now uploaded to ModDB. I can’t post links yet so you’ll have to use your initiative. :)