Isn’t Soren busy with At The Gates?
You’re thinking of Jon Shafer.
Endless Space 2 is shaping up really nicely, so far.
robc04
2714
It seems like At the Gates could use Soren’s help too…
robc04
2716
EU IV will have new DLC soon. Did that help :-)
I think @inactive_user makes good points but I also agree with you that it’s important to add new mechanics to keep the game fresh. I’d say half the fun I had with Civ 6 (and it hasn’t been lot) is figuring out where to put cities to build the best wonders and districts. It was by far my favorite part the Chick parabola for this game. I’ve even figured out how to build a national park twice (once was pure luck the other was 1000 years of planning)
However, I dare says it is a virtually impossible task for the computer to figure out. I can’t even imagine the city placement algorithm which figures out. If I move the city two hexes and give up this great luxury resource today, then in a thousand years I can build a Zimbabwe cattle wonder. So Firaxis needs to figure out a reasonable way of adding this features, in a way that AI can cope with even if it means some flavor of AI cheating. One of the side benefits the Wonder placement is as player I have a very good sense, of what Wonders the AI could possibly be building.
I think many of the things with VI can be fixed, district scaling, missionary spam. Although, I have my doubts that 1UPT can ever be fixed.
RTS is my least favorite genre of strategy game, but I thought Offworld Trading Company was as good as could ask for in the genre. Civ IV is also favorite version, so another shout out to @SorenJohnson, please make a turn-based 4x game.
Spring 2017 Update and new DLC (2 civs, 2 Wonders, and 1 Scenario; free to Deluxe Edition owners, $8.99 otherwise) just dropped.
I’m surprised how little buzz there has been about this.
Australia was a great addition, and now Macedon and Persia seem to be as well. These two add some pretty effective warmongers, while Australia is perfectly positioned to benefit from peaceful play amidst warring civs.
My sense is that the gameplay keeps getting better. I could write many pages on things that Civ VI should really do to be the best possible game, but nonetheless, the last three games I have played have been tense affairs that kept my interest most of the way. (And I think that that is one of the secrets to enjoying the game – play the early ages, and then, if you get a safe and secure lead later on, declare victory and start a new game. If you are compulsive and feel you have to play another 60 turns to see the victory screen, you are going to get a bad taste.)
But after all these months, every time I start to play something else, this game calls me back. And does so without any substantial gameplay mods.
Sammich
2722
Got my first win on King last night. As Cleopatra, I beat out Tokimune for a science victory. I was behind going into the Information Age, so I had to disrupt his space ports with spies, wage a war of distraction on his southern cities, and use trade routes to beef up my space project production. I usually play far more casually, so it was a nice “change of pace” to have to play the game as intended.
I’ll likely pick up the Alexander/Cyrus DLC, as that region/era is my jam, historically speaking.
It’s mostly because the game isn’t very good, I suspect ;)
KevinC
2724
Yep. I still bought in and picked up the game, but Firaxis’ complete indifference to AI is costing them ongoing DLC sales, as least for this particular customer. It makes it hard for me to conjure any enthusiasm for playing new Civs, let alone spend money to get them.
I finished a game as Australia. It was fun to build the Sydney Opera House… in Canberra! This was the first time I deliberately tried for a cultural victory. I wound up creating 3 national parks. Because my starting position put me on an isolated small land mass in the Arctic, I wound up with an early city of mostly tundra and useless snow. But managed to build the Eiffel Tower there which resulted in a boost of appeal to unused nearby hexes which allowed my first national park. I also ran across Uluru pretty much as far away from me as possible, but the land around it was not settled. As Australia, I felt compelled to lay claim to it so I sent a settler along with a naturalist on a long journey to found a city there. It wasn’t a clear victory as India was getting close to a science victory so I founded a 3rd national park on some god-forsaken tundra land in the Antarctic.
Sounds a lot like my experience. It’s not that tactical war AI is suddenly good, but somehow the AI civs are holding their own better. For a long time when the game came out, I had to play on Emperor to get enough resistance to make it compelling. Now I am playing down a level on King, and getting better resistance. Also, and this may just be my luck or my choice of civs, I am not starting totally hemmed in. As a method of creating competition, I find that that interferes with my enjoyment of the game more than a cheating AI does. (although I guess the kind of cheating matters)
The patch notes had quite a few AI adjustments and fixes, didn’t that help at all? I haven’t had time to jump in thanks to Battle Brothers and Dark Souls 3 DLC.
KevinC
2728
I don’t know, honestly. Given how much work the AI needs and their track record going back to the previous title, I’m… skeptical. I don’t really have any confidence in that department, so I’m hoping the modders get access to the AI code some day and make it competent, like they eventually did with Civ5.
Would love to hear about it if the AI is significantly improved, though!
Alstein
2729
If I hear about major AI improvements, I’ll come back to this and see if it’s worth playing again.
That’s what it will take to get me to buy any Firaxis game ever again. Civ 6 was the last straw.