Civilization VI

There is now a notification that appears when a new Barbarian Camp appears in the mid-fog near the player. Unique notification icon added.

Thank you, baby Jesus!

Patch notes

Regarding AI changes:

[AI]

  • Civs
    • Give Matthias additional alliance favoritism to support the Huszar unit
    • Correct issue in Eleanor’s alliance favoritism.
    • Allow Kupe to settle further from his own cities to stop him from getting island locked.
    • John Curtin now favors liberating cities.
  • World Congress
    • AI support added for new Resolutions.
    • AI Aid requests: AI now offers aid every 10 turns, at 3 times previous value. This won’t change existing saves/running emergencies.
    • Improve AI vote prioritization, looking at all resolutions available in a given World Congress.
    • Adjust AI so it doesn’t regularly overvalue some resolutions.
    • Don’t choose Great People for Patronage resolution if they’re no longer available (Great Prophet for example).
  • Combat and Operations
    • [ALL RULESETS ON PC] Korean Hwacha - Remove siege designations from unit so that AI uses them properly
    • [ALL RULESETS ON PC] Improvements to city defense tree when trying to get units into defensive positions.
    • Improve religious units understanding to retreat from stronger opposing religious units.
    • [ALL RULESETS ON PC] Fix bug in tactical (non-coordinated) ranged units with attacking unguarded combat districts.
    • Improvements to operational movements around mountains and other terrain.
    • [ALL RULESETS ON PC] Barbarians: Fix bug stopping raids from starting.
  • Trade
    • Use correct stockpile limits when deciding how much of a resource to trade. AI could have offered 0 if they were over their stockpile limit, even if the person they’re trading to was not.
    • When the AI does not have a good enough reserve of a strategic resource they want, they won’t trade it away rather than undervaluing it.
    • Trade for strategics up to double what is needed, then stop. Makes for consistent valuation.
    • [ALL RULESETS ON PC] Fix problem putting together peace deals where they want to return a city.
    • Don’t let AI try to trade resources that would take either side beyond their stockpile caps.
    • Don’t count both sides of the deal against the amount, this was causing deal amounts to go negative in some situations.
  • Misc
    • [ALL RULESETS ON PC] Inner ring and total yield scoring changed to use all yields (previously only production and food) - This makes the AI a bit more aggressive and expand more quickly.
    • [ALL RULESETS ON PC] Unit combat analyzers only check for hostile major powers. Makes oligarchy less favored when not at war with majors.
    • [ALL RULESETS ON PC] Don’t send non-combat Great People to scout the civilization they are at war with during gameplay (they’re gonna have a bad time).

I just do not understand why they’re not running banks of computers 24x7 of AI. vs. AI. with subtle AI changes to help evolve said AI. One of the biggest things that the AI can manipulate and prioritize itself is build order and expansion rate.

No, they still haven’t opened the game up for modding like they did previous with Civ4 and Civ5 (only after they stopped working on DLCs, unfortunately).

After playing for a bit, I’d have to say that the new Seven Seas map really does play quite differently. I’ve started three games on large maps, and the “cramped in” feel is gone, and whether by luck or design, the maps have all offered unusual mixes.

Lots of little changes to the game, but the production changes seem the most meaningful.

I have run into some bugginess, though, where the lens icon does not work at all, then I re-load the game and it is fine. No idea what is up with that.

I have also found the Small Continents map to be an enormous improvement. It is actually worthwhile to explore the oceans for worthwhile land. And the AI seems to do so, also.

I haven’t played in months, but I’m glad that there is yet another update coming to Civ VI.

Some nice buffs to certain Great Admirals (though I never care for them) alongside buffs to coastal cities. Lighthouses giving housing? Yes please! Fisheries giving housing? All the better.

What I really like is the announcement for a terra map script for Civ VI. My favourite script from Civ IV is coming.

Wow – I can’t believe this is Mixed on Steam. Looks like criticism of the AI has actually caught up to them.

Only if they do something about the AI. I have resolved myself to never buy another civ game unless I know the AI is at least decent. Civ 6 could have been the best civ in the world, if the AI wasn’t absolutely terrible.

The folks who started with Civ V started to learn how to play the game enough to get bored of the terrible AI.

They don’t do themselves any favors by continuously introducing new finnicky systems that make it impossible for an AI to complete in. The base game was already stacked against the AI when it came to generating tourism, but they decided to add the whole governor & golden age aspect in an expansion. That’s where I checked out. God knows how incapable it is of whatever new gamey crap they added with the global warming expansion.

All they have to do is remake Alpha Centauri with all the series advancements made up to Civ 4. Sometimes I get nostalgic for AC, but I find it completely unplayable now without borders, resources, or building wide penalties. Just remake it with those things and throw in a color palette that isn’t hideous!

Found the Morganite. Planet is beautiful just the way it is!

None of the Civilizations since IV has had a Terra map? Man, the latest Civs were even worse than I thought.

-Tom

You make it sound so simple. It really isn’t.

Whatever they do, they’ll get folks who’ll complain as loud as they can. “Oh, they made a 1-to-1 copy of Alpha Centauri, the slackers!” “Oh no, they didn’t make a 1-to-1 copy of Alpha Centauri, those pinheads!” “They removed religion!” “They kept religion!” “They added stupid mechanics that the AI can’t handle!” “Who cares about AI, I wanna role-play!” Etc.

Civ4 is still a good game, it still exists- if not having the dorky ideological factions is a deal-breaker, i hardly think mechanics are what you’re after.

I finally watched that video and it indicates that Firaxis hopes to release the two big expansions to the Switch by the end of the year. Since the Switch version can do cross-platform cloud saves with the Steam version hopefully that should allow for greater parity and being able to play with all of the big content when switching between platforms. So hopefully some good news on that front. Will be nice to be able to play this and Divinity Original Sin 2 interchangeably between PC and Switch on the go.

…now back to your regularly scheduled endless QT3 kvetching about Civilization. ;-)

I quite enjoyed Civ: Beyond Earth, which I thought was enough of a spiritual sequel to SMAC to scratch that alien-planet itch. In particular, I appreciate that they tried out a new system that made the otherwise inscrutable diplomacy modifiers somewhat more transparent.

The new update includes a post-apocalyptic total conversion called “Red Death”

Just came here to post that, surprising and looks interesting.

Seems to have quasi-Battle Royale inspirations:

Rather than build a civ, you manage a post-apocalyptic faction comprised of mobile combat units protecting a civilian unit—and if that civilian unit dies or is captured, you’re out of the match. You explore the map with your units, a turn at a time, hoping to gather additional units and level them up with XP. Meanwhile, the Red Death closes around you, forcing you into contact with other players and AI-controlled enemies and outposts in the ever-shrinking safe zone.

Ha, one of the map tiles features a half-buried Statue of Liberty.

Played a match of Red Death against AI tonight and had a blast (though I can see where human players would elevate the mode to a sublime level).

Worth a look if you want Wet Hot Fast Civilization with only exploration and combat. I could see playing this Battle Royale longer than the 2-3 matches I tolerate from any shooter version.

Ever since the Last Stand mode for DoW2, I have been interested in alternate game modes for strategy games.