Ok the year is 1966 and I just started the first Mars project. I’m only about 10-20 turns ahead of John Curtin who is also going for a science victory. It’s actually pretty close, and this is after I used Carl Sagan to launch my moon mission. I’m ahead in all of the other categories.
To end this in style with some excitement, should I make an armored run / surprise war to pillage his spaceport? Would that work? Would it risk nuclear war with him or others?
Flip his allies and infiltrate with spies.
Hmm. I have a side issue in that a foreign spy triggered a revolt in one of my cities. I have my spies in counterspy mission to hunt him down so that I can go after that Civ. Yes, it only produced two barbarian tanks that I dealt with pretty swiftly via high-altitude bombers, but it’s the principle of it! If it turns our to be Curtin I’m all over full conventional war :). But in any case, is there time to flip allies and infiltrate? I’m probably 40-60 turns from winning?
Thought I would share some of the images from my Inca run with the Detailed Worlds mod, since some folks were saying they didn’t notice much difference:
Piemax2
3741
Much more contiguous desert than I have seen before in Civ6
Spock
3742
Yeah, impressive desert, and I like the look of that big peninsula, too. Yet another mod I have to try!
I like deserts and mountains, so the world was still set to New/Hot
Funny you say that, since i really do not like deserts and mountains. Particularly mountains, which seem more numerous in Gathering Storm. Particularly at high difficulty levels, I think they have replaced “cram you among civs” in order to produce difficulty with “use map features to hem you in.” Which has some merit to it, but the mountains have two undesirable effects. 1) They lead to very much accelerated tech (generally used better by human than AI) and 2) the AI creates a stupid honeycomb of tunnels through all the mountains, making it almost impossible to see routing on the map, and also obliterating any defensive advantage the AI might have obtained from the mountains. (Not to mention what they could have done with all the production that created the builders who did the work.)
Those terrain names on the map are probably the coolest thing I’ve seen in a Civ game since Civ IV. No joke. What a great idea!
-Tom
KevinC
3746
Yeah I really liked that. If you haven’t already, make sure to tick them all on in the map options. Some are disabled by default for some reason!
They don’t add to the difficulty, and mostly hinder the AI who doesn’t know how to move units through the tight passes - but for me the create a much more interesting story.
For example, in my first screenshot. I spent a large chunk of the game trying to figure out how to invade Hungary. It required me to take two city states in the mountains, before pushing through between the Carpathian Mountains and the Matra Mountains. When I finally made my move, I actually got stuck at the city at the very bottom of the screen, because it had an encampment and multiple ranged units in defense. I couldn’t bring enough firepower to bear until I got artillery.
Once I took it, the rest of Hungary fell quickly, but it provided a very interesting moment for me to figure out how to navigate the mountain passes to bring some force to bear.
LordGek
3748
The AI+ mod is back with v13.0 to be compatible with Gathering Storm!
Spock
3749
Big new patch coming. Sound like good fixes. Desertification; slower but harsher climate change; rebalancing; no more constant AI trade requests; World Builder (allowing map creation); other stuff.
Strato
3750
Really glad they’re addressing the issue of climate change and sea level rise a bit more. For one, reducing the speed of climate change but making the effects more pronounced is exactly what I want. The idea of military units contributing so much to CO2 emissions was annoying and I’m glad that has been taken back a bit.
City states more defensive is nice. The AI had a thing about gobbling up city states quickly and efficiently.
With the Antarctic Late Summer update, I decided to look into the new Play By Cloud feature. And it looks to be pretty slick! If you follow these excellent instructions…
…you’ll be notified on your iOS or Android device whenever you have a Civ VI turn waiting (or when any player has a turn waiting, if you like). It uses the web service IFTTT (“IF This Then That”), which I had never heard of.
This is a mod I will be getting, as I hated the cartoony look they went with
KevinC
3753
I don’t mind the art style but I do hate how hard it is to tell which hexes are hills!
How does it mesh with the cartoony units though?
[quote=“KevinC, post:3753, topic:78555, full:true”]
I don’t mind the art style but I do hate how hard it is to tell which hexes are hills!
[/quote]I have gotten hundreds of hours of enjoyment out of this game, so I really should not complain. But the aggravations are just so egregious. And this one heads the list. How can such an obvious problem remain so long after release???
[quote=“FinnegansFather, post:3755, topic:78555, full:true”]
Developer blindness