Conan Exiles - Funcom, open-world survival

Decay follow up…

Well just did a bit more successful checking up on Decay and here’s what else I know:

There is Abandonment, then Decay. The first phase a block goes through it loss of it’s ownership or abandonment. Meaning in this state anyone can walk up to it and destroy it. (Yields no recovered mats if abandoned btw.) Later comes decay where it disappears.

Also, and I’m not 100% but I think for buildings / connected blocks it goes like this. If a lone block takes about an hour to ‘decay’ (abandon, then decay?) then a large building will take a very long time as it is not concurrent but more an amalgamation. Also, the higher tier the block; longer still. And a building will become abandoned all at once when its time is up and not block by block. (The decay may be another story? more random timing?)

Interestingly it also said that the grounded ‘base’ blocks (as opposed to walls, ceilings, doorways…) are the quickest to abandon/decay. I would have assumed those would be longest.

Interesting Thanks for doing the research.

Edit: And trebuchets.

Changelog:

TL;DR (Patch Highlights)
(NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
(NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
The Yellow Lotus Potion should now work as intended
Certain religion and lore NPCs will now respawn correctly

General Bug Fixes and Improvements
Some dye ingredients are now easier to reach and harvest
The Yellow Lotus Potion now works as intended
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Fixed several dye resources not being dismantled when harvesting them
Crystals in Imp-cave can now be picked up
Bedrolls should now work properly as spawn points in small buildings with low ceilings
Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
The horn will now correctly play sounds when interacted with via Pop-up menu
Fixed various cases where players could fall through or leave the map
Certain religion and lore NPCs will now respawn correctly

Balance and Gameplay Fixes
Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don’t claim land.
Fixed a case where players could move after starting to summon an avatar
Rocknose Kings now give the correct head type when harvested
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.

Visual Improvements
Various female hair fixes
Visual polish on NPC dialogue window
Visual polish on breath meter
Players no longer see Crippling Poison counters when nearby Thralls get poisoned

Server Settings
Added a server setting to modify the rate at which players gain corruption
Added a server setting to modify the rate at which entertainers remove corruption
You can no longer attempt to change Message of the Day (MOTD) unless you are admin
ServerSetting “FriendlyFireDamageMultiplier” if enabled no longer prevents players from taking fall damage
Setting MOTD through console now supports inclusion of URLs

Text and Localization
Added text for all new weapons, dyes and the Dogs of the Desert armor set
Added various translations for Brazilian Portuguese

Known issues
If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch

In this update we’re also switching over the server settings on some of our PvP Blitz servers. Starting today we’re disabling avatars on the following servers:
Official 167 - America - PvP Blitz
Official 168 - America - PvP Blitz
Official 169 - America - PvP Blitz
Official 115 - Europe - PvP Blitz
Official 116 - Europe - PvP Blitz
Official 117 - Europe - PvP Blitz
Official 273 - Asia - PvP Blitz

So building is fully fixed now? We can start our gate upgrade project that has been on hold for two weeks?

I sincerely hope so! Just patched/restarted the server.

Edit: Yup, building seems to be fine now. Gateway/gate placement works (verified in a different project). Yay.

Edit 2: Regarding Mr_PeaCH’s experiments and findings, I’m pretty sure the Building Abandonment feature is not disabled on this server. It might make sense to disable it for now. What do you guys think?

I think I like the concept but until we know more about how it works let’s maybe hold off of it. Mostly how to reset it… do I just have to log on the server regularly, or do I have to actually go/be near the buildings. If so, do I have to stay any length, how close is close enough, etc.

In other news (dyes) leaving your brimstone in the fire with your flasks will create yellow and it takes precedent over any other coloring you have left in there. So remove the brimstone if you’re creating dye or prepare to be mellow with yellow.

Latest Dev stream, posted today.

I sure like the look of the game.

New update was released; server patched/restarted! New dungeon (“The Dregs”), new recipies related to the new dungeon, new armor/weapon recipies, numerous bugfixes & balance tweaks.

The new dungeon is supposedly “level 10-20 group encounter, soloable at level 30+”.

Update 24 - You can now explore the dark and mysterious Dregs in the Exiled Lands

[details=Change list]Patch changelog:

TL;DR (Patch Highlights)

  • NEW CONTENT: Added a new dungeon “The Dregs”
  • Re-enabled the hammer secondary attack
  • Disabled 2H spear secondary attack
  • Further tweaks to NPC camps (especially capitals) to allow them to respawn even if players have built close by
  • Binding to a bedroll now respawns player correctly on death
  • Upgrading foundations no longer destroys placeables on them
  • Fixed a case where stackable items (arrows) in a container would disappear on server restart
  • Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • EXPLOIT FIX: It is no longer possible to build floating buildings which lack the necessary stability
  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Fixed some cases of disappearing items
  • The True Names of gods will now decay within 48 hours
  • Fixed problems with the character legs during attack, crouch and gathering animations
  • If you put stackable items (arrows) in a container and restart the server stacksize should no longer be set to 1

New dungeon

  • NEW CONTENT
  • Added “The Dregs” which is a level 10-20 group encounter, soloable at level 30+
  • Added new recipes which can be obtained from exploring the new dungeon
  • Added new armor and melee weapons recipes
  • Added new ranged ammunition recipes
  • Added new consumables recipes
  • All reptiles now drop reptile hide
  • Added several chests of different tiers to the dungeon

General Bug Fixes and Improvements

  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
  • Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • Lootbags now properly allow you to add to a stack during looting
  • Equipped items can now also show tooltips
  • Overlapping structure pieces can no longer be made to float
  • Stability now propagates correctly across pillars. Lowest pillars support higher pillar
  • Upgrading foundations no longer destroys placeables on them
  • Fixed some cases of disappearing items
  • Fixed invisible collision on Blacksmith’s Benches
  • Blacksmith Benches no longer play audio if no thrall is present
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Trophies and wall lanterns can be placed correctly on walls
  • Fixed a client crash if you died with a thrall in your inventory
  • It is no longer possible to summon an Avatar while in mid air
  • The True Names of gods will now decay within 48 hours
  • Binding to a bedroll now respawns player correctly on death
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • If you put stackable items (arrows) in a container and restart then stacksize should no longer be set to 1
  • Explosive Jars no longer cause dmg if structural dmg is disabled
  • Yellow Lotus Potions no longer duplicate if moving out of render range

Balance and Gameplay Fixes

  • NPCs in camps should ignore land claim system
  • Lootbags no longer give shelter
  • Interaction System now selects objects closest to center of the screen
  • Disabled 2H spear secondary attack
  • Re-enabled the hammer secondary attack
  • It should now be easier to interact with loot bags dropped on trebuchet foundations
  • Thrall armorers (especially tier 3 and 4) now have more recipes
  • Trebuchet can no longer inflict damage to structures during PvP and PvE time restrictions
  • Added warning notification before you start to take damage from hunger or thirst

Visual Improvements

  • Fixed problems with the character legs during attack, crouch and gathering animations
  • Fixed several trees which looked like they had underwater animations in the distance
  • NPCs (and Hyenas in particular) should no longer shake/move when attacking in close proximity to another NPC
  • Fixed certain building pieces disappearing at long range
  • NPCs now animate correctly at distance on local play

Performance and Tech Fixes

  • Disabled moonlight during day
  • Fixed a server crash when attacking indestructible structures with Avatars

Text and Localization

  • Added tooltip to server settings panel
  • Additional localization for RU, PL and BR translations

Character creation

  • Added better descriptions to the gods
  • Various GUI and text fixes
  • Fixed problems with color picker for eyes

Known issues

  • Bloom on ghost textures are currently broken, making them appear much too bright

[/details]

Has been a stealth patch 07-04-17 after Update 24 and server needs another kicking.

Patched and restarted.

Latest dev stream (posted today). Warning spoilers for the new dungeon/items.

You must gather your party before venturing forth.

Let’s hit that dungeon! I think most of us actives/semi-actives are high enough level.

Edit: Kono and I ventured in and emerged again without issues. Pretty interesting. I really like what they’re going for with these dungeons, but I won’t spoil anything here. Will return soon, I expect.

With siege machines coming in I may have to try it out.

I’m not sure who here has been playing as Guttsball, but another player on the server started “testing out” a new catapult on his base the other day. :)

Official survey is up asking for direction and priorities feedback.

Via reddit:

I bailed on the game when i logged in and 1/3rd of my base was destroyed from a patch. Now i guess I come back and wreck your houses since I’ve lost all desire to waste my time rebuilding a base.

And who’s the bastard that wrecked my fort?

Hint: probably the only active non-Qt3 player we’ve had. He didn’t fully articulate why he was besieging your base; maybe he’s one of your neighbors?

So is it time to come back and take another look yet? I’ve been away for awhile on 100 different things, but it seems like things are slowly being added that are pretty neat.

Depends on what you’re looking for. The main Qt3 clan has second stronghold now (which offers a pretty convenient base of operations if you feel like exploring an interesting nearby location) and its outer perimeter could use a little love. The new trebuchet is out, if you feel like taking pot shots at neighbors or something. The new dungeon is very doable if you have to solo it and offers a neat-looking set of (medium) reptilian armor and unlocks a few other crafting items.

That’s about it for the notable stuff. What we really need most are more players.

Honestly, unless you have the itch to build a project, i’d wait a bit.

New things since you played are mainly dye system, trebuchets, few new weapons, new dungeon that takes about 20min.

New biome is supposed to be fairly soon.

Do take the survey though. I asked for mounts/pets, the purge, and combat pass for next dev priorities.

Im still on a few times a week working on stuff. Bez is on much more. We are maintaining the bases and upgrading as we go.