Well just did a bit more successful checking up on Decay and here’s what else I know:
There is Abandonment, then Decay. The first phase a block goes through it loss of it’s ownership or abandonment. Meaning in this state anyone can walk up to it and destroy it. (Yields no recovered mats if abandoned btw.) Later comes decay where it disappears.
Also, and I’m not 100% but I think for buildings / connected blocks it goes like this. If a lone block takes about an hour to ‘decay’ (abandon, then decay?) then a large building will take a very long time as it is not concurrent but more an amalgamation. Also, the higher tier the block; longer still. And a building will become abandoned all at once when its time is up and not block by block. (The decay may be another story? more random timing?)
Interestingly it also said that the grounded ‘base’ blocks (as opposed to walls, ceilings, doorways…) are the quickest to abandon/decay. I would have assumed those would be longest.
TL;DR (Patch Highlights)
(NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
(NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
The Yellow Lotus Potion should now work as intended
Certain religion and lore NPCs will now respawn correctly
General Bug Fixes and Improvements
Some dye ingredients are now easier to reach and harvest
The Yellow Lotus Potion now works as intended
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Fixed several dye resources not being dismantled when harvesting them
Crystals in Imp-cave can now be picked up
Bedrolls should now work properly as spawn points in small buildings with low ceilings
Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
The horn will now correctly play sounds when interacted with via Pop-up menu
Fixed various cases where players could fall through or leave the map
Certain religion and lore NPCs will now respawn correctly
Balance and Gameplay Fixes
Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don’t claim land.
Fixed a case where players could move after starting to summon an avatar
Rocknose Kings now give the correct head type when harvested
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
Visual Improvements
Various female hair fixes
Visual polish on NPC dialogue window
Visual polish on breath meter
Players no longer see Crippling Poison counters when nearby Thralls get poisoned
Server Settings
Added a server setting to modify the rate at which players gain corruption
Added a server setting to modify the rate at which entertainers remove corruption
You can no longer attempt to change Message of the Day (MOTD) unless you are admin
ServerSetting “FriendlyFireDamageMultiplier” if enabled no longer prevents players from taking fall damage
Setting MOTD through console now supports inclusion of URLs
Text and Localization
Added text for all new weapons, dyes and the Dogs of the Desert armor set
Added various translations for Brazilian Portuguese
Known issues
If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch
In this update we’re also switching over the server settings on some of our PvP Blitz servers. Starting today we’re disabling avatars on the following servers:
Official 167 - America - PvP Blitz
Official 168 - America - PvP Blitz
Official 169 - America - PvP Blitz
Official 115 - Europe - PvP Blitz
Official 116 - Europe - PvP Blitz
Official 117 - Europe - PvP Blitz
Official 273 - Asia - PvP Blitz
I sincerely hope so! Just patched/restarted the server.
Edit: Yup, building seems to be fine now. Gateway/gate placement works (verified in a different project). Yay.
Edit 2: Regarding Mr_PeaCH’s experiments and findings, I’m pretty sure the Building Abandonment feature is not disabled on this server. It might make sense to disable it for now. What do you guys think?
I think I like the concept but until we know more about how it works let’s maybe hold off of it. Mostly how to reset it… do I just have to log on the server regularly, or do I have to actually go/be near the buildings. If so, do I have to stay any length, how close is close enough, etc.
In other news (dyes) leaving your brimstone in the fire with your flasks will create yellow and it takes precedent over any other coloring you have left in there. So remove the brimstone if you’re creating dye or prepare to be mellow with yellow.
New update was released; server patched/restarted! New dungeon (“The Dregs”), new recipies related to the new dungeon, new armor/weapon recipies, numerous bugfixes & balance tweaks.
The new dungeon is supposedly “level 10-20 group encounter, soloable at level 30+”.
You must gather your party before venturing forth.
Let’s hit that dungeon! I think most of us actives/semi-actives are high enough level.
Edit: Kono and I ventured in and emerged again without issues. Pretty interesting. I really like what they’re going for with these dungeons, but I won’t spoil anything here. Will return soon, I expect.
I’m not sure who here has been playing as Guttsball, but another player on the server started “testing out” a new catapult on his base the other day. :)
I bailed on the game when i logged in and 1/3rd of my base was destroyed from a patch. Now i guess I come back and wreck your houses since I’ve lost all desire to waste my time rebuilding a base.
So is it time to come back and take another look yet? I’ve been away for awhile on 100 different things, but it seems like things are slowly being added that are pretty neat.
Depends on what you’re looking for. The main Qt3 clan has second stronghold now (which offers a pretty convenient base of operations if you feel like exploring an interesting nearby location) and its outer perimeter could use a little love. The new trebuchet is out, if you feel like taking pot shots at neighbors or something. The new dungeon is very doable if you have to solo it and offers a neat-looking set of (medium) reptilian armor and unlocks a few other crafting items.
That’s about it for the notable stuff. What we really need most are more players.