I’d love some ideas from roleplayers for a good way to kick off a new setting.
I’m playing a game tomorrow night with two buddies I’ve played with before. We’re using a new system so I expect it to move a little slowly, and we also have to roll up characters and stuff, which I expect to take an hour or so at the top.
I’m thinking of a modern-day or steampunk-victorian setting, with the characters as paranormal investigators, either government sponsored or freelance.
Here’s my early idea: The PCs find that a recent scourge of hauntings is due to a brisk trade in Ghostrock, a substance that thins the barrier between the Otherwhere and our reality, making it easy for ghosts and ghouls to penetrate into our reality and harass innocents. The PCs find out that a recent aquisition of Ghostrock by a certain criminal ring is behind the hauntings, as the ring is trading it at very low prices to other syndicates and criminal groups. In fact, the baddies who trade in Ghostrock are making a giant transfer soon in the air over the city. They fly two airships near each other and make the transfer quickly, trying to avoid notice from aviation authorities.
The PCs will have to investigate, then smuggle or sneak aboard an airship, then disrupt the transfer in some way, perhaps tracking the ultimate baddies back to their lair to destroy the stock of Ghostrock. Or they could just have a massive fight in the air.
Thoughts? Suggestions?