Instead of a subscription license, Crytek is going with a PWYW model.
Crytek is asking developers to contribute what they can from professional projects. In addition, a percentage of that money can be allocated to the company’s developer fund, which is launching with $1 million of company money.
The actual money will be made from the asset store.
Whenever I see this, I now think immediately “Oh great, here comes a bunch of quickly thrown together junk that will flood onto Steam, especially now that it’s free.” As cool as a lot of these new engines are, it allows ANYONE to make a game, even if they don’t have the slightest idea what makes a GOOD game. :)
Most likely never. Their own programmers are creating a DirectX 12 implementation for Star Citizen’s heavily modified engine, which seems to be the main draw of CryEngine V aside from VR support.
I would be more interested in what the Kingdom Come devs will do. Deliverance is just the first installment in a series of games, so it will be interesting to see if they transition to CryEngine V or even a different engine altogether for their next title. Warhorse Studios is smaller than CIG, and seemingly more dependent on their engine’s developer.
Someone tweeted a piece of code from the CryEngine, and man, calling it ugly is a huge compliment. If that is an indication of the code quality of the rest of the engine, I’d never want to put my hands on that at all. :)