I resumed my old playthrough a few days ago and have to say I’m rather enjoying it now - the game still screams lost potential though.
The biggest issue for me is that the game isn’t really what I expected - I wanted more Deus Ex, Shadowrun, Blade Runner, etc; big, sprawling corporate sponsored conspiracies - and outside of main quests the player barely gets a glimpse of this. Corps in the game come across as shell companies that have a PO box registered somewhere and nothing else. Yeah sure, Militech and Arasaka have a few random cars positioned at POIs, but they’re just the same as all the other faceless goons out there - absolutely no flavour on any of the factions. 95% of the game you spend as an errand boy for some dodgy fixers doing pointless quests, it’s terrible. Some of the more fleshed out side quests where you help the more prominent NPCs (River, etc) are a little better though.
And the way the game treats its resources is simply appalling. The soundtrack is pretty good - IF you listen to it outside the game. You get banging songs like this:
But whenever you hear it in the game it’s over some shitty radio that is either too loud or too quiet, or plays at the worst possible time, in scenes where it’s completely out of place. The audio mix in general is super bad, frequently the NPCs sound like they’re talking from another room when they’re riding in a car with you. I often shoot at radios and speakers just to get a break from it. And the beautifully textured vehicles - great, until you call them and they drive over (fortunately by this point you’ve learned to stay still after being ran over them 50 times) and make this cartoony stop and beep, it’s so out of place it hurts.
Or how trying to do literally anything but staring at the NPC as they talk leads to some awkward situations, such as UI getting stuck, NPCs frozen after a sentence, or cancelling the line because you wanted to crouch to pick up an item.
The game had insane potential, but looking at Witcher 3 I doubt it will ever be fully realized. The quests will not be re-written, and CDPR has demonstrated that they are not up to the task when it comes to UI and game balance. Still, the combat is somewhat enjoyable, so it’s not a total loss. It’s not like we’re drowning in first person sci-fi RPGs.
But like @Belisarius said, it’s embarrassing that the game is still mostly in the same state after 10 months as it was at release.