That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.
D&D has been in steep decline (along with most PnP RPG games) since video games started stealing its thunder. Once video games could replicate the experience of being a sword-wielding badass barbarian, sneaky thief, or energy-crackling mage with enough eye-candy to woo people away from rolling dice and pushing metal figures around on a graph paper map, sales slipped. I don’t think it helped that 4th Ed wasn’t fully embraced by the D&D community, fracturing an already niche hobby.
So, what say you, Qt3 gurus? Too early for a revamp? Too late?
What would you change? How? Are you signing up?