Dark Swords is a graphical-MUD that has been running for over 12 years. Its the deepest and most complete online role-playing system I have experienced. I have played for 25 hours, another friend has played for 50 hours, and its time to recommend it to others.
To play, either download the FREE client on Steam or from their website, then register a character and jump right in. Caution, there is also an “EU” server with a different client and different registration system, they are different worlds - don’t confuse them.
More details:
Caveats up front: its Russian, so over half the users speak Russian. Its a MUD so it can feel old-school, where RPG = fight and kill mobs. PvP can be brutal until you understand the game.
Here are the top things we like about Dark Swords:
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A graphical 2D interface that shows your location, surroundings, map, inventory, equipment and opponents visually. This allows for easy navigation and situational awareness, which I find hard in a text-based MUD.
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A flexible skill system that allows you to combine any attribute upgrade, skill or power in any combination. Want to be a Mage with an Axe and buffs? A Priest that focuses on damage reflection and group heals? An assassin that can wear heavy armor and use a shield? A tank that specializes in AOE spells? Max level is aprox 250, which is 250 different skills chosen however you like. The list of skills is here, click through one “guild” to see its 15 skills:
http://en.darkswords.net/library/guilds/
- The world is very large. Its composed of hub cities connected to dozens of “adventure zones” with strong themes, connected by roads that act like choke-points, organized into different zones. You can auto-walk from one explored area to another, simplifying navigation. The world node map is here:
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Good balance between active and passive combat. You click to auto-attack an opponent, and your passive skills (like damage reflection, under the advanced School of Alteration) happen automatically. On top of that, there are active combat skills like combos or active magic skills like spells that you can trigger manually. These can be chosen and tuned to fit your style, from a passive “play on the sofa” style to a very active “pay attention every second” style.
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An opt-in, opt-out PvP system with a strong theme. You can choose to enter the religion war, where worshipers of Sun fight Moon, and Order fight Chaos. Or you can choose to enter Chaos zones where anyone can attack. Or you can choose not to enter those zones and not choose a religion to avoid PvP entirely. The PvP religion system is popular, it seems like over half the players participate, and you can only attack and be attacked by players within a specific level range. We tried it and died 3 times so far, its fun!
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The multi-player experience is good. Players can buy components, or craft and sell items. Players are visible on the map within a certain radius when you travel. Its easy to group up, and you can self-select your own difficulty by choosing the zone that’s the right fit for your party size. There are between 50 and 150 players online at anytime, and we often see other players in the same cities or zones.
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Its a simple client, so it starts up in two seconds. Daily quests can point you in the right direction for your level. You can be out adventuring within a minute of wanting to play.
I attached a picture of my interface. I chose those windows and where to place them, you can modify things as you want.
Happy to answer any questions!