I ran across some really interesting video interviews with the main designer of of the 1992 Microprose game, Darklands, Arnold Hendrick. The interviews were conducted by Matt Barton as part of his retro gaming “column” for Armchair Arcade (http://www.armchairarcade.com/).
Arnold Hendrick worked at Microprose, and prior to Darklands he worked on a number of early military sims there, not to mention working with Sid Meier on Pirates! He was the main designer on Darklands, and the chats focus on Darklands, with detours to his earlier work at Microprose, the problems with bad program management, RPGs, MMORPGs, and a horrible memory bug that made the game unwinnable and that took six months(!) to fix (post release, no less). If you’re a fan of Darklands, or of early computer gaming history, these are well worth watching.
This is Matt’s video blog entry for Darklands, in case you’re not that familiar with the game (shame on you!).
The interview spans 3 chunks of 15 minutes each:
Part 1
Part 2
Part 3
I remember buying Darklands - I think I purchased it used, because my copy came with the official “patch disk” which fixed the memory bug. From what I recall, it came on 11 5.25" floppies. I could have gotten it on those newfangled 3.5" floppies, but I got it on the 5.25" just to be sure - I either didn’t have a 3.5" drive or maybe I thought the five and a quarters were more reliable, I don’t know. I do recall it took forever to install, with all those floppies!
My main memory of Darklands was of the incredibly detailed, 100+ page oversized manual and how completely chock full of information it was. I loved just looking through that manual (and every time I see a “manual” these days that consists of 4 pages of install instructions and 3 pages of ads, I die a little inside). Funny enough, I don’t recall PLAYING it that much. I think part of the issue was that the massive complexity sort of paralyzed me. I was never sure - should I be working on Alchemy? Praying to a saint? Fighting these guys? Working on my speech skill? So maybe I never played it that much, but I still really loved that game.
I’m still keeping my fingers crossed that someday a version of Darklands will appear on GOG.
Until then, enjoy these interviews.