What I want is
[ul]
[li]an RPG with, you know, RPG elements. Something beyond killing 10,001 skeletons to get to the boss skeleton, rinse, repeat. Please, fewer pointless combats.
[/li][li]a “4x”-style game that concentrates as much or more on the joy of exploration vs. making the AI ever more annoying. If I wanted a more detailed battle simulation, well, I’d buy a war game.
[/li][li]rapid unemployment for designers who favor console-style save mechanics. Honest, it doesn’t make me enjoy the game more to repeat the same 20-30 minutes over and over. Even repeating 5 minute segments is pretty damned annoying.
[/li][li]the willpower to avoid MMOGs. I never really enjoy them, but am often suckered by them. I don’t want to grind online with my friends.
[/li][/ul]
[quote=“Qenan”]
[li]a “4x”-style game that concentrates as much or more on the joy of exploration vs. making the AI ever more annoying. If I wanted a more detailed battle simulation, well, I’d buy a war game.[/li][/quote]
I just want developers to read the “Hakon speaks” thread and take something away from it. Even a single thing would be nice, like the icon-based conversation, which makes more sense to me the more I think about it.