Deity Empires

I agree with CS, there is a bit of a learning curve. I’m at 15 hours and I’m starting to get the hang of it and it’s slowly digging its hooks in me.

One tip is to make sure you understand natural resources and production. Basically you need 1 NR for each production.

And I agree with CS, DE is great for SP, Dom 5 is better for MP.

One thing I didn’t realize at first, and was really holding me back, is that you can build extra roads on a tile and every extra one you build allows another worker to work the tile. Once you get 3 or more workers on a farm, then you’re getting somewhere. Also, you can manually reassign you workers to different tiles like in Civ.

The other thing I didn’t know was that you can only build extra levels onto existing farms if you complete a civic research project to unlock it first.

Those two things means big population increases and the associated huge boost to gold, resources, and everything else.

Also enjoying this. I dont suppose there is an “auto resolve” button for the battles anywhere?

I do not mean the button that lets AI take over the battle, thats just painful to watch, but a simple hit the button and its completely resolved immediately with loot?

If I select a city build order by picking something that requires a few other somethings to be built, and then I change my mind and want to build something else, how do I cancel my build order?

Not sure. I usually just speed it up.

I could be wrong since I’m still in the noob phase, but it seems this game requires you to build tall, not that it’s a bad thing. I say this due to settlers auto building, I don’t think you can rush units and the more cities you have the slower settlers build. And what CS just mentioned in being able to stack improvements and workers on a tile. Finally the the city radius seems fixed.

NM, CTRL+Right Click cancels a build order.

Yes, in a manner of speaking, there is. Once the battle starts change the battle delay setting down to 0 from 100 (bottom left) and then click the auto-battle button. The battle will resolve instantly. Just as good as auto resolve in practice.

Control + Right Click cancels the build order.

The first thing I do when I found a new city is turn off auto-build of settlers.

You can change the radius of cities to whatever you like at new game start. It’s a starting option. You can also set a limit on how many cities are allowed to be built in the game.

If you want a tall game without a lot of city spam then set the city radius to 4 or 5 and set the max cities allowed down to something like 5 for you and the AIs. Or, I guess you could limit yourself to 5 and allow the AI to build as many as it wants for a challenge.

Thanks. Did not know you could turn off auto-build of settlers. I did know you could set the city radius in settings. I wish they showed it on the map.

You can see the radius when you bring up the city screen but yeah, I know what you mean. A color overlay, shading or something for those hexes on the main map too would be sweet. I know it’s been requested so maybe it gets added. Meantime, I think a mod could probably do that if someone gets interested enough.

Thanks, agreed. Great game, but it still needs a bit of work.

Well, what do you know… I created a post to the devs on the Steam forum requesting that they add this and it turns out it’s already in there. A dev replied in the post and said hit the F5 key to toggle through the display options and one of them shows the radius.

The only thing is, I don’t like that it’s a solid color because you can’t really easily play with it turned on. So, I asked if they could make it an outline instead. We’ll see what they say.

And here’s the developer’s reply to me last night after I requested a radius outline instead and pointed out you couldn’t actually play the game with the current city radius display mode overlaying everything under it:

Ah I see. We will try to get that into the update after the next

That’s why I love these guys.

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Yeah, these devs are great. It’s why I didn’t hesitate to pick this up. I’m really looking forward to see how this game progresses, especially since it’s in a good state now. And thanks for the F5 tip.

Next sale, I am so buying this game!

How do you do that? I was reading on the forum that if you turn this off the city continues to build settlers it just doesn’t finish them and you have to do something in order to finish them and put them in play.

Open the city screen. At the bottom left of that screen click on the ‘city options’ button and then uncheck the auto build settlers box. The setter will continue to be produced from overflow population but it will not actually be completed. Once you’re ready to actually build it, click on the settler on the upper right build panel on the city screen (just like you build a regular unit). The settler will then instantly be built and ready to roll out.

Nice!

I put an hour or two into this earlier this morning and I really like the feel of it. Now I just need to read a bit more of the strategies listed here and make a better attempt at next game.

The AI handed me my butt on the normal setting today. My wood elves got creamed by the Blood Orcs. Their deity Zinfek materialized and it led a couple stacks of units and marched through my territory and gutted my empire.

I had cities with tier I walls and full of the maximum number of units, but when two or more enemy stacks work in tandem it’s lights out.

It’s been a while since an AI did that to me. Normally in other 4Xish games a doom stack appears, causes some harm then wanders off. Not here. It was relentless and pressed its advantage like I would.

Duh! How many hours have I looked at that button and not seen it. And I see you can specialize cities. Accuracy seems crucial as my units can’t hit shit when they are level two.