Is now the meaning of “shit on people” show them the reality of the game rather than feed them wishful thinking?
We live in the modern era: reality has been replaced by illusionism.
What I wrote is that the power level of a character isn’t being factored in the mathematical formula that calculates the damage. The number you have on screen is cosmetic. This is a simple fact and it is devoid of personal bias (outside of raids and similar). So you don’t need to chase better weapons as long the system sees all those weapons as equal to each other. This only happens on Destiny 2 and no other game with similar mechanics.
I guess there are two types of content. In Warframe you don’t have to collect all frames and all weapons, those are optional choices. I consider the content the stuff you use those tools on. So the missions are content, the tilesets, enemies, the two open areas. Warframe kept all that in the structure of the game. Destiny has soft-removed two years of content.
I’m not even comparing Destiny to some ideal game, I’m comparing Destiny right now to Destiny a couple of weeks ago. Destiny 2 after Forsaken had a much, much richer endgame, with diverse activities and “lots of stuff” to do. It had a much more elaborate leveling process that moved you from point A, to point B, to point C. All this ASIDE from the guns you can collect, or the mods and builds you can create.
Compared to that game, current Destiny has a really narrow checklist. They’ve made most of that content not relevant anymore. The Tangled Shore and Dreaming City are ghost towns (if not Flashpoints), and been replaced with very little.
So I’m simply commenting on this: with Forsaken we had a big expansion of things to do, and it added a lot of diversity in the game, made it feel a bit more concrete than a repetitive grind.
With Shadowkeep/New light, not only the expansion content is light, but they have removed the stuff that Forsaken added, so we are in a phase of significant reduction instead of expansion.
They even admitted this themselves, hinting they couldn’t handle a game “too wide”:
AND SO THEY SHRUNK (and players like me, who don’t raid and enjoy challenging solo content, were left out as collateral damage)
(imho, the annual pass was extremely anemic, and no story progress was made, so GO FIGURE, they cannot even keep up with that)
To this you add the stuff I personally complain about, and no one else cares about: the complete removal of challenging content you can solo (there’s NONE).
And then you add the stuff other players complain about, and that I haven’t touched: the progress past 950 is insane.
And that the itemization hasn’t been updated in ages.
Yet these last two are pretty common in all similar games. What’s uncommon is the lack of game progress, lack of difficulty, lack of reasons that make you work on your character.
Without challenging content there’s no reason to chase a higher number, or chase a better weapon, or work on a character build. Especially because this is a case where the higher number not only is not necessary (lack of difficulty), but totally ignored by the actual damage formulas.
All of this still doesn’t prevent anyone from going out and spending hundred of hours collecting all weapons. It’s just a completely different argument from what I was writing about.