DiRT Rally 2.0 - Ain't no ordinary Rally, it's evolved!

I somehow managed to go past him yesterday. And the stage wouldn’t end! I was sitting there going “why is this taking so long?” Then I realized maybe the guy really wants me to pull up to the proper spot, so I put it in reverse and backed up to him, and sure enough, the stage ended then.

Here’s a nice feature, anyone can play with the DLC content (both cars and stages) in the mulitplayer lobbies so long as the host owns it. Hopefully that extends to Clubs when they return for DiRT Rally 2.0, that way League participation won’t be heavily effected by needing to own the DLCs (unless hosting) either.


Ice patches, the bane of my all-wheel drive existence in Monte Carlo. Even with the Winter tires bolted on to the car those things mess with you in all sorts of ways. Whether it be by screwing with your breaking, causing you to lose traction to a powered wheel for a moment, making you slide wide, or other such shenanigans.


Only gets worse with the soft tires bolted on, what little grip there is through the snowy slush and ice just disappears. However, it does make for some amazing drift exhibitions just slaloming your way through the corners, haha.

Yeah, I really love the way your car reacts on the ice patches. It definitely reminds me of driving over ice patches in real life.

I really wish that the loading screen had some kind of button press required when it gets done loading.

Twice yesterday I had to give up on Weekly/Daily challenges because I was called away to help with a diaper change during a loading screen. During the loading screen, there’s no way to pause the game, and when it’s done loading, it puts you in your car, with the countdown. And then a few seconds later, it disqualifies you from the race and you’re forced to retire from the challenge. So I couldn’t finish the Monte Carlo weekly challenge. :(

I was standing in the next room, preventing my son from making a move toward his poop-filled diapers. And I could hear the countdown in the other room. Noooo. Stupid game, just put a button prompt in there after the loading screen.

The first DiRT Rally also had the launch thing, where you had to press Handbrake to do the launch, and the countdown wouldn’t start until you pressed the handbrake button. That launch is still an option under options, but I’ve had it on and it hasn’t let me do a launch even once yet. Hopefully that’s coming in a future patch too.

Huh, well that is curious. The launch control feature, when enabled in the game settings, typically works for me without issue. Wonder if that is an undiscovered issue specific to the online challenges because I haven’t encountered any issues with it in the career, custom Freeplay events (both offline and online), or time trial so far.



Have to love some of the attention to detail that goes into the graphical effects for the game. When going over the snow slush the car’s wheels will often kick up a bit of a slush storm behind you. Also, Monte Carlo has some really nice locations and camera angles in replay mode for taking beautiful screenshots on Ultra graphics.

Woah, no way! It’s never worked for me in any mode. I’ve had it on from the beginning, and it’s never worked in career, challenges, custom mode or time trial.

Had a look at my game preferences to remember which way Launch Control has to set to enable the manual starts. You will want to set Launch Control to Off, similar to DiRT Rally where it was called Automatic Launch Control.

That should solve the issue for you hopefully. The sometimes lacking tooltip information in the UI hurts this game at times, especially after how well many of the different settings were explained in the original DiRT Rally.

I have to turn Launch Control to off in order to turn on Launch control. Got it. :) Honestly that never would have occurred to me.

The Daily challenge in Monte Carlo in a Lancia Integrale is a lot of fun today. I recommend it.

And I get it now: Launch control is in the “Assists” portion of the options menu, therefore by saying “off”, I’m turning off the launch control assist, not turning off launch control.

Back to Australia and the R5s today for some Time Trials in the Citroen C3. Feels good to actually have some grip after spending a while in Monte Carlo with the snow and ice. Though the HDR contrast can be a little excessive at times, it might be bright in Australia but sometimes the glare can be over the top.

Ok, so the bonus challenge today is one of the Monte Carlo tracks uphill in a H1 FWD. Poor Lancia Fulvia. It just doesn’t have much power even fully upgraded. It’s still a very fun track though.

The Daily AI challenge is fantastic today guys, I highly recommend it if you get the chance to play today. It’s one of the New England tracks in Group A car. My Lancia Delta Integrale still feels like it’s underpowered when I’m trying to power it through the corners, but at least with the Tier 3 upgrade I did before the race, it doesn’t feel as underpowered as it used to.

Plus, my god, this course is so fantastic because you’re going at high speeds through most of it, and the Lancia Integrale is actually controllable enough at those speeds that you’re likely to be thrilled as you drive through most of it. Just soooo fun. Seriously, give it a try if you’ve been able to make enough money to buy a Group A car.

And lastly, I guess I’m a glutton for punishment because they had a Daily Challenge for the Rally GT category, and even though I was thinking I’d never voluntarily drive this thing again, it’s so pretty isn’t it?

Of course, that’s not what it looked like at the end of the course. I still find it borderline uncontrollable, but I was still able to finagle it into a respectable time on a wet Poland course. I have to admit, it was kind of fun driving a Tier 7 Porsche, despite the fact that it’s not designed to be driven, just to be looked at.

Looks like we’re getting the category added late to the original DiRT Rally, Group B RWD. In my opinion the hardest category to drive in the game.

Looking at that video, I’m so glad I’m not getting Sweden. On the other hand, maybe I should have gotten the season passes. If they didn’t integrate the new tracks into the campaign, and the way to play them is through the challenges, then I could have just avoided those particular challenges. It might end up being more cost effective than buying these other cars and tracks.

I wasn’t able to log in yesterday, and that really bothered me. That’s what I dislike about this daily engagement thing they’ve got going on. I feel like I have to log in once a day and play at least one of the daily challenges. So when I’m not able to do so, it hits that OCD part of the brain. You strayed from your daily routine! What’s going to happen now?

Well, nothing is going to happen. I just will have to spend less money repairing that Skoda that must be made of gold. Every time I drive it in a daily challenge, I win about 20-40k in money. But then I have to repair my car, which usually costs around 46k. It’s always a net money loser, unlike the other cars, which are all much less to repair.

I’m really going to miss Clubman difficulty. It really is perfect for me. I have to fight tooth and nail for every first place finish. I have to do the best run that I can do to get 1st place. It’s all very exciting.

But I know at the end of this championship (which is coming in two more races), I’ll be promoted. :-( That’s going to suck.

Any advice for someone in the market for a controllable (on default turning) Group B RWD car for $2? Should I get the Opel Manta or the BMW M class?

The Opel Manta would probably be the car of choice for you, similar to the original DiRT Rally it is the more tameable of the Group B cars. The BMW M1 Procar is probably the faster of the two on paper, but that comes at the cost of it being more lively. Though neither of them are quite as lively as the Lancia 037 was back in DiRT Rally, that was a beast of a car to try and control.

The Lancia 037 was definitely my car in this category in the first game, and it was pretty much uncontrollable. But in retrospect, it was easier to control than the Porsche 911 in this game.

Awwww geez, I thought I’d get to play this morning before getting ready for work, but there’s a 9.5 GB update today.

Am I the only one playing this?

I finished the Australian part of the Clubman Championship ahead of my close AI rival by less than half a second after 6 stages, grabbing my first 1st place finish. I’m currently driving through New England in the Alpine. It’s tough. I’ve already used one restart on my first race. As the cars get faster, these tracks with long straight sections with subtle turns get more and more potential death traps.

I haven’t in a few weeks. (Blame Factorio.)

I did tap the brakes in my real-life car coming down the gravel road from my pistol range to shift weight to the front wheels so I could attack a turn more sharply, though, so it’s clearly still on my mind.

I am still playing it on the Career mode on Pro. Try to do a rally a day, currently using the Golf on R5. I think I prefer the tracks to DR1, I don’t feel you need to have memorised them in this one as much, there are a still a few dodgy calls here and there of course.

I should do more of the challenges but so many games to play!

Unfortunately been busy lately, which has severely reduced my free time to hop on and play. Hopefully, should have some free time right around the time Sweden releases though.