The art style hits me right in the wallet! Think I might pick it up day 1.
This blog post on Steam talks about the massive size of the game.
How long is a colossal game? Well, it takes 60+ hours of continuous playtime to finish Disco Elysium if you’re a reasonably completionist player, as I am. It takes 90 hours if you’re absolutely savouring every detail. And 30 hours if you’re rushing it. Back-of-the-box, I would put playtime at: 60+ hours.
Happy to see a thread for this. Polygon interviewed one of the game’s creators as part of a feature on games that take over a decade plus effort to realize. Disco Elysium began development as a pen and paper role playing rule set 14 years before shifting to a video game 5 years ago. According to their latest dev post on the game’s official site, the game will be massive, taking the average player around 60 hours to complete. There’s no distinction made between side and main quests either, so they’re certainly asking players to commit to the long-haul.
Way too many to list, honestly.
Most known examples are probably almost all walking simulators (over in 2-3 hours, while being sold for 20€+), but very short playtimes are also a flaw of some other games.
It’s usually an indie problem, but not only.
Same. My biggest concern about this game is that, being that long, I’m most likely never going to finish it. I love it when a game is a tight, solid 6-8 hours.