Divinity: Original Sin 2 - Use more elements than Captain Planet!

A dwarf can get through with no trouble at all.

Also,

With a high enough Wits you can actually spot the entrance the kid otherwise points out, bypassing the hide n’ seek game entirely.

So everybody was saying to focus on physical or magic in a party and not to split your attention, but I tried to be a maverick. Finally gave up on that and have been much happier.

Except I changed my pyro/necro to a summon/necro and you can’t summon both their main line summons at the same time. Very sad. And annoyed. I went with this combo after one fight had a single NPC who summoned 2 skeletons who summoned 2 skeletons and I lost count after that.

One thing I wish had paid more attention to was the difficulty curve. I started the 2nd act off in the exactly wrong order, doing the most difficult to the easiest apparently, frequently marking and skipping fights as I realized there was just no way I could do it. It also takes quite awhile to realize this for some fights, because of reinforcements or resurrections.

This has made my recent fights cakewalks but the loot is pretty uninteresting with the low level. Though I did finally figure out why my accuracy was so terrible on 2 characters - that’s the penalty for using overleveled weapons. My ranger was walking around with 50% accuracy for the longest time.

Minor inventory tip. You can shift-click on an item and it will mark the item as a “ware”, which moves it to the Wares tab. When at a vendor, there’s a button to sell all wares.

So if you give Fane the mask and set it to elf, he can eat corpse parts just like a real elf. Wish I had known that in the beginning.

Wow, me too. Better late than never I guess.

But he still can only be healed by poison, correct?

So, my wife loves playing co-op strategy games with me in couch co-op. How is the couch co-op for this?

Yes - no matter what race Fane becomes with the mask, he still gets healed from poison and takes damage from healing.

He still gets hurt by healing spells, but NPCs don’t recognize that he’s undead so they won’t cast them at him. I’m not sure if that changes with higher lore skills on NPCs later in the game but it holds true through most of Act 2 anyway.

I don’t find it worth giving up the helm slot in combat for this most of the time, but with a helm on frequently the first thing that happens in combat against a water mage is regeneration on Fane. If I redo the combat with a racial mask it doesn’t happen and the fight is generally easier.

Very positive review at Eurogamer. I didn’t want too many spoilers, so I only skimmed it, but I read some very intriguing paragraphs that had me intrigued. It does make me wonder if I should skip my kickstarted copy of the original D:OS when I get time for this, and just skip straight to the sequel.

Rated Essential:

Has anyone an idea when the first time is one can respec? Still on the fort island around level six and get my butt handed to me constantly by fights against enemies my level. I think I am missing an offensive caster. I have the red prince as a fighter and he just does not cause enough damage , he seems to have too view action points to attack more than once. Beast as Rogue works great and Ifran as hunter as well with his new crossbow. Those my main enchanter is OK but really misses oomph right now. This is a hard game, propably will switch away from classic.

When you leave the starting island to go to the second act. From then on, you can respec.

So, is there no legendary orange gear in DOS2? At level 8 I haven’t found anything but purples and uniques. Tons and tons of mostly worthless uniques. DOS1 had a lot of orange gear but I guess Larian decided to drop it for the sequel?

Pinks start showing up in Act 2. And there’s also yellows I think?

OK, finally got past my Blackpit Mines road block. You really do have to guess at what the quest designers want you to do with this game at times.

Under the category of unintended consequences I landed myself in quite the battle and while it was fun as hell it ultimately meant I had to resort to a save from about an hour previous to where I was, oh well.

So, just landed in driftwood, wandering around, end up in town with the merchants, pick up gobs of great spells I’ve been needing.

Mess about assigning people stuff, forgot that some of the armor crap I got from Act 1 is cursed, put it on the dwarf and since he’s now messed up I proceeded to attempt to bless him to remove it, which I believe did work, but also got the attention of a magistrate I had just bribed to get past earlier, now they kicked into fight mode.

The fun part, everyone, I’m talking 12 maybe 15 people including the dog attack me, it takes like several minutes worth of attacks by them before anyone one of my guys gets to take a turn.

After one very long and drawn out battle I actually end up winning, but in the larger scheme of things I lose of course, now everyone I ever wanted to trade with for stuff is dead, haha

It was fun though, but I’m afraid I will have to fall back to a save I made when I landed.

I dunno, I think that game would be fun to continue. Wiping out the magisters is I would assume a perfectly viable method of getting through the game and those people were likely just fluff and vendors for the most part. My third playthrough I intend to try that super violence method. And the fact that I’ve already started my second playthrough (just to see what happens early with persuasion) and planned the third is all I have to say about just how much I’m loving this game. I do worry the second and third playthroughs might end up mixing as there might not be enough xp if I’m persuading everything.

I guess it would depend on what happens with the rest of the town but if you can get into the tavern and not end up fighting everyone there it could be an interesting continuation.

Hah that was amusing. Was in the arena in Driftwood and had the surprise entrant used shackle of pain on the boss. The boss then proceeded to suicide kill herself and the surprise entrant.

EDIT: Also apparently there’s a free gold trading bug

I love the AI in this game. Yesterday when I was running my dual LW campaign one of my casters got mind controlled - imagine my surprise when he cast Clear Mind on himself when it was his turn. This is unheard of in a game of this type!