Do you do Permadeath?

^
|
This

I’ll do permadeath for short games where it’s a built in mechanic. Like FTL, sure, why not. For longer games I need a few checkpoints at least and I will resort to the files system to create them if necessary. For example when playing Don’t Starve I’d occasionally pull off a save file rather than spend another 20 hours to get to a certain point. Especially if there’s some introductory part of the game that is tedious to replay, I will certainly archive a save after it.

You should make this a poll.

Sure, I have played all the Dark Souls games on permadeath.

WTF? Are you kidding? I can’t imagine how playing that way would be any fun at all.

If the game feels like a story to me, so Minecraft, 7 Days to Die, Dungeonmans, Don’t Starve, Diablo, etc and I think I am “good”, I go permadeath always. Its the journey, not the destination. Especially more so if I enjoy the early stages of the game over the later ones.

+1

And no, I never play with permadeath switched on.

Nope, and if someone has found a way to disable it for the game known as real life, I would turn it off there as well.

Are you a necromancer?

Agree. Though I’m not sure we’re ready for the kind of idiocy that would ensue if we could save scum our lives.

I’d still be 16.

I enjoy the challenge of perma-death, but only after I’ve finished a game in normal mode.
Or, in the case of Path of Exile, I play in the normal and hard core leagues simultaneously.

In roguelikes, yes. In anything else, fuck no.

Pretty much no here. I don’t think I’ve met a game that I thought would be more fun because of permadeath. I couldn’t really care less about bragging rights or stats.

Well, I have no choice in FTL. Haven’t won yet. I don’t even see a win scenario in FTL. Or Tharsis on its hardest level.

Always try it when available. May not stick with it, especially for lengthier RPGs

I only play permadeath if I like the game well enough. XCOM I tried Ironman it is nothing but grief because of bugs. I lost a save to CTD and vowed never again with XCOM.

Permadeath has associated change in gameplay. Sometimes the change can make the game better. e.g. Ghost Recon Wildlands permadeath mode has a one weapon restriction, not two in normal, plus a sidearm. So you really have to pick a weapon to specialise and use it for all seasons (in my case it is a high power sniper rifle).

Permadeath is only good when the entire game is designed around it and the game is not overly long. A good rule of thumb is the game can be completed in a single session.

Binding of Isaac and FTL are good examples. You can finish both games in a couple of hours.

I can’t imagine playing XCOM without Ironman: losing someone becomes quite meaningless if you can simply reload, while that sense of loss is what adds so much to that game, IMO. But other then XCOM, I never voluntarily play with permadeath. I guess the difference is that you can still continue XCOM when you loose some squadmembers or get some setbacks, and that the game is somewhat roguelike anyway: there’s a good chance you’ll not finish it on your first attempt. Whereas a game like Diablo just ends when you get killed. No thanks.

I played XCom (reboot) with ironman, but XCom2 (reboot) without as I don’t have time to replay a 25 hours campaign any more because I made a stupid mistake whilst checking my phone. Also it was much harder (for me).

I’m in the “hell no, unless it’s actually a roguelite” camp, but the most fun I’ve had playing No Man’s Sky was on permadeath. Hm.

This is definitely an exception for me. If I feel I have been cheated by the game, I do not mind starting from a saved position. Also cat on keyboard is another rollback exception. Overly grindy design as well.