I’ve mostly been holding off because I’m mediocre at the combat and I knew this update was coming.
If the combat remains difficult, this update also has “apprentice mode” which helps those “who want to experience the story”. In other words, a nice baby mode to make you rule in combat.
I’ve been trying to reconcile myself to just playing on apprentice, because the combat is infuriatingly difficult for me. The third challenge (the Priestess) is basically an insurmountable hurdle if I leave the combat on the default setting. I sincerely don’t understand how people can find that playable, but then people kept telling me Shadow of Mordor was “easy” and it took me forever to get decent at that. I think never having played an Arkham game for any length of time makes these sorts of combat systems much harder for me to grok.
It’s frustrating, because I feel like the card game is balanced around the combat being challenging, and I’m worried that turning on apprentice will therefore fundamentally wreck the overall experience. Though, frankly, even with Apprentice on I barely scraped through the third challenge, so maybe I’m worried for no reason.
I love the card game, though, and I suspect leaving it on default combat I’ll never get anywhere with it and inevitably give up in controller-breaking frustration in short order. Gah, I’m probably making this too hard. I’m usually fine with turning down the difficulty in action games (I broadly suck at anything twitchy that’s not an FPS) - it’s the interplay with the card layer that worries me here.
Well, I beat the fourth challenge (the Empress) relatively handily without having to invoke apprentice mode at all - maybe I’m getting better?
Can anyone give me a sense of the combat difficulty curve here? Obviously (as in the first game) you get new and better tools and equipment, and you gain more and more ability to give yourself an advantage through the deck aspects of the game. Does the ramp-up in combat difficulty overwhelm those advantages, or is “competent” enough to get the job done throughout if you’re a smart deck builder?
Combat does become quite a bit harder after the first few missions, even when accounting for all the extra equipment you get. There’s just so much more enemies per fight and harder ones too.
The penultimate mission is pretty excessive in that regard, IMO.
Thanks for the information, though that’s distressing. Of course, I guess if it gets hard enough apprentice might become an acceptable challenge. I have a feeling that’s always going to feel unsatisfying, though. Maybe I should pull the DLC off my wishlist after all…
Yeah, I was just trying to do the Emperor and that raider fight seems completely hopeless. I get down to one or two thieves left and time out.
Well, as far as I’m concerned it’s harder now, but maybe I got too used to the old system, not that I think it’s ever been annoyingly difficult either way.
Yes, but it’s too easy (mostly due to the hyper-inflated weapon damage), at least early on, which has the effect of rendering the card game pointless. What I wouldn’t give for a version of HoF with turn based combat.