It was an interesting battle, with mistakes made on both sides, but ultimately Naba prevailed.
The Naba lines: https://steamuserimages-a.akamaihd.net/ugc/1005933590987707816/9052D8CFDAE38913F7C683DAD9605F38E9E9F7C8/
I had deployed my forces back, with a mass of undisciplined skirmishers forward(midfield). My forces were largely 4 groups: desert warriors(skirmishers), terracotta warriors( summoned because their excellent resistances to lots of the things machaka does well), Adite Elites(main force), and then some random summons and hires which were largely big without shields (shamblers and ogres).My thought was that I didn’t want to advance and fight in front of my broken walls, and that i wanted to give some time for my defensive spells to get cast. At that point, my terracotta warriors would advance past my skirmishers to establish the battle line with Machaka. Due to their high morale(50), they wouldn’t break and would last until my Adite Elties would join. Finally, the unarmored summons would arrive and plug any holes. In my concept of the battle, this would all happen around my broken walls.
I had two proper thugs in the battle - a fully kitted out Jinn(F2A2)(Naba national summon) and a pretty fully kitted out Jann Emir. I also had several ‘mini-thugs’ which were Jann Emirs with frost brands. These were still very effective, as the Jann Emir is a really good chassis (either F2A or A2F, sacred, stealthy and glamour)
Focus in the first few rounds of battle for my mages were to improve ranged accuracy (wind guide), flaming arrows, Antimagic, and boosting all my astral mages to level 3 so they could soul slay. I also needed some phantasmal armies to absorb some hits from the more numerous Machaka, and finally, my pretender was laying down earth buffs on my massed armies. It was fortunate that we had the extra month, because that allowed us to gain Thau 5 (soul slay). We would have had that the month before(i’m pretty sure research completes before combat in order of events), but i wouldn’t have been able to script it the way i had done.
The Machaka Lines: https://steamuserimages-a.akamaihd.net/ugc/1005933590987708808/D8DA9AB34E2C27AAEA035286A7CFE9E4D3ADA0D9/
Machaka looked to have his armies deployed forward, with the awesome giant black hunter spiders deployed into two groups, one forward and one mid. To the left and right and behind of the forward group of spiders he had his excellent hoplites. He had a handful of manticores, fire lions and spider knights spread about the field. After that the quality of the machaka forces decreases, being supported by the likes of Atavi archers, pygmys and Ichtyids.
The battle played out a little differently than i had planned (well, duh). The first squad of black hunters raced forward, through my broken walls and started to attack the skirmishers.
Black hunters charge: https://steamuserimages-a.akamaihd.net/ugc/1005933590987709751/EA961968BD46AD29CCB86B75892BAF0CC90FDBB0/
This was right around when Curse of Stones was cast, which would put it at my third script. The manticores and fire lions also went past(over) the walls. However, something strange happened then that turned the battle. The second group of black hunters started going through the broken wall, but stopped to engage the small contingent of fire ants that I had deployed on my forward flank(and that had actually made the walls).
Heroes at the gates: https://steamuserimages-a.akamaihd.net/ugc/1005933590987710602/0888DE05A2D44E899F55BAC8A3C491A5E207C0C7/
Being large, the black hunters actually served to choke the opening, preventing the rest of the Machaka troops from entering easily. By the time they had dealt with the ants, a handful of my phantasmals were scattered forward of my main group (which was whittling down the first group of black hunters) and slowed the arrival of that second group long enough so that we had dispatched the first group.
Phantasmals to the fight: https://steamuserimages-a.akamaihd.net/ugc/1005933590987712939/0D8E4EF4944D33383D685E3EF73598B443380A86/
The armies finally clash: https://steamuserimages-a.akamaihd.net/ugc/1005933590987714269/6821B3E9E70B0465AFACFCD3240B4A83F251753D/
The new effects for Gifts from Heaven are awesome: https://steamuserimages-a.akamaihd.net/ugc/1005933590987715963/017293BC113E89B8E5256173951D17B9180B0FCF/
Ultimately, Machaka fails some morale checks and the army routs: https://steamuserimages-a.akamaihd.net/ugc/1005933590987717602/78BDA8B37923BA06542709B2D5F0FED90CFA4D17/
I think only 3 of the black hunters left the field.
The Butchers Bill for Machaka: https://steamuserimages-a.akamaihd.net/ugc/1005933590987778457/93F1B59CB56B998B70FF038DDD411E864BB42628/
The Butchers Bill for NaBa: https://steamuserimages-a.akamaihd.net/ugc/1005933590987779642/092AE8BF728CE71D2942A82060E10B83DFD5FF76/
Final thoughts: the terracotta warriors did surprisingly well, and my desert warriors paid a huge price(slain to a man), but they’re easy to recruit. Good fight all round.