Dragon's Dogma

Double jump and roll are both things you buy with points like weapon abilities.

I forget when they unlock, I got them on Strider, though Assassin has them both as well iirc.

Double jump and roll are core skills that can be bought when you get to a certain rank (6, I think?). Once bought, double jump is a simple matter of pressing the jump button twice. To roll, you must press the right bumper (for dagger skills) and you’ll notice that the “jump” prompt has been changed to “dodge” or “roll”. In short, to roll, you press the right bumper and the jump button (RB + A).

BTW, only Striders, Rangers, Assassins and Magick Archers have access to those skills.

At what level should you be to finish this game? I am like level 47. For a test run, there is this dragon in the woods that isn’t to far from a camp. Anyway, that thing kicks my ass. I am constantly chowing down on herbs. Hitting in the heart is nearly impossible for melee and quite difficult with a bow. Any tips or suggestions?

Wandering dragons are tougher than most things because they get an ability that just auto one-shots ALL your pawns.

That drake in the woods is tough. First time I faced it, I knew I couldn’t win. As I’m turning to run, one of those cinematic cutscenes comes up with the drake saying “I am your master” and one of my pawns glowing red or something. I thought the drake had killed that pawn, so I just ran like crazy. Once I got far enough, with my pawns right behind me (all three of them), I stopped to recover stamina, and my mage pawn said “watch it, Arisen, I don’t feel like myself”. Then a bunch of lightning bolts came down from the sky and killed me.

Turns out my mage pawn had been possessed by the drake, and attacked me with her most powerful spell. Since then, I don’t go anywhere near that place, at least for now. ;)

That is pretty awesome :)

They are dagger skills, can only be used when wearing them, so if you are an assassin that uses swords like i do then you won’t have them.

So that dragon in the woods is tougher than the dragon you face in the end game? The one under the castle?

Basically I am running around with nothing much to do except the final quest and a bunch of kill X number of mobs quests. Most mobs are easy to kill. I tried the Dark Arisen area, and some of those mobs… basically my DPS so low it takes forever to even do 1 bar of health. Yet a chimera or griffon or whatever I can easily wipe the floor with.

The parry skills are pretty awesome, both effective and satisfying. But the AI is almost too stupid to make them useful. They just walk by me to attack someone else or sit there instead of attacking. Meanwhile I’m getting peppered by arrows.

Perhaps they’re too smart.

Remember to use Shield Drum, and draw the monsters attention - then you can use the shield.

I’m impressed with how much content that Capcom crammed into this game. It can feel pretty generic for a few hours at a time, and then they’ll pull out a crazy custom main quest like killing the griffin.

Speaking of which: gosh, I love how chimeras and griffins open their fights. Chimeras have that huge leaping paw swipe and griffins land with a majestic thud that reminds me of the dragons in Dragon Age: Origins (and Skyrim to a lesser extent).

I just wish the combat was a little more interesting to draw me into a second playthrough. I’m not sure I can fight any more wolves, bandits, goblins, and harpies.

I’m really enjoying the endgame content of Everfall and Bitterblack Isle. Everfall is basically boss battle central and Bitterback Isle is a challenging, well-designed dungeon. My biggest complaint with either of them, and the game in general, is that finding good loot is so rare. So many treasure chests contain nothing of real interest. The vast majority of my gear throughout the game came from the shopkeepers, not “fun stuff” like out of the way chests or boss battles.

I bought this game yesterday for the PC. Have yet to play it. Reading up on it, it seems like it will inflame my OCD-min/max nature.

Yeah, I don’t think I can do the overland stuff a second time, but I went back to do more in Bitterback Isle to get to the stuff I didn’t do the first game. It sucks that you need to get to the capital in the 2nd game before you can use the eternal riftstone (or whatever it’s called) and have the lady show up for Bitterback.

I killed the dragon in the woods and only got a bronze dragon scale for my trouble. I did kill the dragon in the final quest. I think the dragon in the woods was tougher. I didn’t play much past that yet. I suppose Ill return to the capitol and then do the dark arisen area ( hopefully all that dragon forging boosted my DPS by quite a bit). It still about 2 weeks until XCOM 2 and I wonder how much more game time I can get out of this title.

I may have missed this bit in the tutorial text, but how do I tell if a quest is above my current skill level?

You die :-)

Levels aren’t really that important in this game - mostly, besides some damage additions, you gain access to new abilities and augments, but since the game expects you to switch vocations, it also expects you to handle quests as , say, a max vocation level strider just as well as a vocation level 2 mystic knight or mage. Just remember to equip the best weapon you can get your hands on, since most damage comes from weapons and not from levels.

Thanks, Razgon. The reason I ask is because after I picked out my pawns (I’m still near the beginning of the game), a gigantic Hydra attacked the town and my pawns killed it in seconds. It was so easy, I barely got to participate. The next quest I picked, where we go down the starting town’s well, I got my butt handed to me. I had zero chance of killing the creatures down there and the pawns needed constant reviving. So the game went from too easy to too hard, and I don’t understand why. Maybe I need to follow the main quest a bit more.

That well quest is hard as nails for quite some time. The hydra is more of an intro to the games mechanics :-) you will hit a wall a few times and when you do, try going elsewhere and come back later on :-)

Also, Dragon’s Dogma has the a similar “guy in the chair” level requirement that games like Dark Souls does. That well fight is pretty easy for a party still in single-digit level and a handful of herbs. It’s just that the player needs to have the controls down and needs to know how to fight saurians (poke them in the arse).

My advice for complete, utter newbs is this: after you go through training with your new Pawns in the encampment, don’t launch the hydra quest, and if you do, certainly don’t launch the escort from the encampment quest afterwards.

You should be heading back to Cassardis. Grab the kill missions from the board there. Escort Madeline. Wander back and forth between the encampment a bit, killing goblins. Practice bow targeting on rabbits and seabirds. Then, when you think you’re ready, hit the Cassardis well quest and beat up some lizards.

Then go ahead and do the hydra (which, unless you’re not paying attention, you can’t lose) which leads to the “real” quest of escorting its head back to Gran Soren.