Side note: Post-patch, Bombshell dropped back to a mixed rating. The game is yet to sell over 5,000 copies on Steam.
After Bombshell’s terrible reveal, high price point, and public legal squabbles, I think both the game and developers biggest problem from day one remains communication. Interceptor and 3DR decided to promote the game as an arpg, instead of an overhead shooter (with lite rpg mechanics) ala Take No Prisoners and Mageslayer which is what it is, and that was a huge mistake. Because of this, reviewers compared Bombshell to Torchlight II, Grim Dawn, Victor Vran and the like, and since Interceptor’s game doesn’t have classes, choices between unique skills that fundamentally change how you play or fantastic loot, it’s automatically going to be reviewed lower than those other titles as it lacks the features required to remain competitive. That, and it’s just a bad game.
At least the Build-powered prequel looks amazing. It’s being by 7 of the most talented mappers, programmers, and artists in the Duke modding community, and is completely standalone (Q4 2016).