Ok, I’ve gotten the hang of this, I think. Built carpentry, masonry, and fishery workshops outside. Tunneled straight in, found a vein of ore, followed it, stockpiling all the ore on the spot while my other guys chopped trees, built tables and beds, and fished for turtles (which, in Dwarfworld, are apparently “fish”). My craftsman took all the leftover shells and bones and started churning out assorted crafts items.
The miners built a quick one-room barracks with one well and a bunch of beds, then began north and south tunnels, and promptly found new veins in each direction. Exploiting those was taking a while, so I had them strike out eastward again, after sticking a rock door on the end of the central cavern. I promptly ran into yet another vein of ore, and while following up on that, ran into the river. Actually I came out behind a waterfall (!) - it looks pretty good, with ASCII mist clouds and everything. The area in front of the door got flooded (it’s cool watching the miners run just ahead of the flood - I guess if it’s not too far they can outrun it; first game I got flooded, my miner drowned), and I quickly planted that with assorted seeds I had. Then started laying out my actual rooms.
I’ve about figured out the sequence of supplies, from raw materials through the various workshops to the end products I need, so for instance I’ve got a storeroom for wood, next to which is the wood furnace, next to which is a bars/blocks storeroom, then the smelter, then the forge (my smith showed up right about when I was digging all this out, just in time), then another bar/block room. Transitioning the food indoors took a while - for one thing I’d been running low on alcohol and I think I could tell that my miners were definitely slowing down because of it. It might also be just that I’d had them mining ore rather than just excavating for most of the time, though.
Anyway, a food storeroom near the waterfall farm, a still, a fishery, then other workshops and a big dining room complete with personalized place settings because the dwarves are complaining about lack of tables . Meanwhile, melting down the silver ore I’d stockpiled to make some coins and a few craft items. Everyone’s still sleeping in barracks.
The caravan arrives, with three pages’ worth of goods. I move all my turtleshell crafts into the trade depot, along with three obsidian swords I’d made. Those turn out to be really valuable; I manage to buy all of the caravan’s food with one, and the other two get me a good bit of the cloth and leather. The turtleshell crafts and my silver let me buy everything else except two cave spider silks.
Soon after the caravan leaves, 8 immigrants arrive. Crap. Shouldn’t have been so blatant in advertising my wealth to the traders. Dig a quick secondary barracks for them, place some spare beds in it, and it’s time to dig out proper sleeping quarters for everyone. So that’s what I spend the winter doing; a whole network of little 3x3 rooms up north of the main area. Also set up the floodgates and levers to control them to properly irrigate my farm plot. Also build all sorts of other little workshops and other things.
Didn’t really come close to running out of food. Mid-spring now, things are going pretty well. I’ve got piles and piles of uncut gems I just haven’t had time to deal with, and another huge pile of turtleshell crafts lying around outside (every time I see stuff building up in the refuse pile, I tell the craftsman to make some stuff - no point in letting it go to waste). Still don’t have a leather or cloth storeroom either, so all the stuff I bought from the traders has been lying around outside all winter. You’d think it would rot. For this game, I’m glad it doesn’t yet.
Plans: build more farm plots. Build more floodgates to control them. Make lots of fertilizer. Try to find an iron or copper vein; the only stuff I’ve found to make weapons with so far is silver, and I’m not sure it’s appropriate for that (though, that would be interesting - a dwarf city with all silver weapons). Also I’ve found one component of brass, I need to find the other somewhere. Start putting together the basics for a military.
Also, start thinking about redundancy. Next group of immigrants I get, I’m going to have enough people for my dwarves to start going fey and getting possessed and such things, and THEN things will get really interesting in the Chinese sense.