I fired this up to give it an honest try this weekend. The campaigns don’t appear to be what I want so I started up with a random big game with 6 total players. I wanted a chance to build and unlock all the new additions and to hire whatever heroes I want.
I played maybe 25 turns of one game and realized I made some really bad decisions and wanted to refine my start.
My second game was going great until I realized I either encountered a really bad bug or a really bad design decision that essentially appears to cripple my entire game at about turn 20-25 or so.
I fought one of the normal encounters with 4 shaman and a sorcerer? (forget name, but the evil wizard guys that are low level). The battlefields are now larger, it appears, which can be a good thing. I noticed that most spells now have a range of 8 so cannot be used to immediately target any unit on the battlefield from round one. That is also fine. However, in my battle with one sorcerer, they had 5 ammo and decided to use the Fear spell all 5 times. They feared my ranger(scout) hero twice, lowering him to 0 morale and unable to act for quite a few turns, and then my bowman twice, which did the same to him. As soon as my Scout got back to 1 morale and able to act, he was feared again to zero.
I ended up winning the battle with my other units and wasn’t too concerned. Now I may have to bring more morale restoration spells to battle and be a bit more diverse in my load out. I walked my army back to the capitol, switched out some spells, and figured the next battle I would cast a bunch of morale restoration spells and be back on my way. Well, I hit the next battle and my hero was at 1/1 stamina. It reset his max stamina to 1! Haha! I cast the spell on him and it did nothing, leaving it at 1/1. As most of you know that have played this game, that basically reduced his attacks to completely ineffective and now with orc parties having a caster that also has a morale reducing spell, it basically crippled any game advancement I can now make.
It looks like there were some neat additions in this update like some buildings you could build that give you alliances with certain races? The description made it sounds like that. There were also quite a few new unit types at each level that sounded interesting with roman style soldiers that gained bonuses while in formation and while led by the new Legate leader class.
I will see if I can submit a bug report. It looks like it has promise, but if fear becomes that powerful, I can’t see myself playing again.
EDIT: I think I saved before that battle. Maybe I will keep pressing on and see it that was a fluke and/or whether I can just avoid those guys :).