For now that’s definitely the best option for VR. After spending quite some time testing different settings, I was able to find a way to play Odyssey in VR with good framerates (50-90):
Custom Resolution Multiplier set to 50% in Steam VR
VR Medium settings in Elite, but with Supersampling reduced from 1.0x to 0.75x
But with this amount of downscaling, it looks like crap :-(
I guess they don’t know how to fix the performance issues sufficiently for VR? Which is insane, because their performance is terrible due to bad programming.
Yeah it’s probably got some bad reviews due to controls as well. I played it on OG Rift, it was one of the few games that actually used the capacitive touch surface on the controllers. Oculus removed that in Rift S and Quest 1 controllers, but it’s back in Quest 2 controllers so maybe it works! If the game works at all on Quest 2, I could check.
I had a quick look over Air Link and yeah it’s a bit of a mess… Oculus version does work but it seems like there’s something wrong with the display when you move your head. SteamVR version looks better, but controls don’t work.
It still looks great though and tempts me to play again, I might try the G2 next. :)
Frontier released Update 5 for Odyssey today. Another huge set of fixes showing again that a) Odyssey was really broken at launch and b) Devs are working hard to fix it.
Highlights (for me) are improved lighting effects and outfitting UI. Both are now more similar to Horizons.
I got a minor fps boost in VR - enough that I could reduce the downscaling. So VR in Odyssey less of a downgrade from Horizons than it used to be :-)
Earlier this week Frontier again shot themselves in the foot by suddenly changing a promised developer live stream into a Development update forum post. Probably a good idea to share such news in a forum post, but why promise a developer live stream? That only made an angry community even angrier.
The development update itself contained stuff that was already known + they listed the top five community voted issues and said that they are working on them. And that they are not ready to talk about further plans. Better than complete silence, I guess.
As a developer myself, I really wonder what it’s like to work at Frontier atm.
For a game about flying spaceships, they have made a great deal of effort over the last six years to avoid adding new spaceships. They will focus their time on absolutely anything else.
More ships was what I wanted most out of Odyssey, and I certainly didn’t want the ability to walk. Sometimes I’ll bring this up online only to be asked “how many ships do you want?” I think I’d like to see more specialised ships actually. You can outfit any ship in the game for virtually any role, so let’s see some specialised hulls with a narrower focus.
we have made the decision to prioritise the core PC experience for Elite Dangerous
dates and details of the console platforms are going to change
It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.
Sounds like the “talk the talk” part to me, let’s see what “walk the walk” is going to look like.
Is anyone still playing ED?
I logged back in today for the first time in ages. I last played around the engineers update.
I notice a few small quality of life improvements and the scanning stuff appears to have completely changed. As a returning player is there anything big I should be checking out?
Also, what’s the state of Odyssey these days - worth getting yet? :)
EDIT: Also, is Odyssey a separate client to Horizons?
Looks like I haven’t played in almost 2 years. I’m sure what has changed since then. I think that was after the major change to exploration. It was when you could make a ton of credits mining void opals or whatever it was.
I’ve got Odyssey but haven’t played since just after it launched. It wasn’t the state of Odyssey (although I really didn’t want space legs to be honest), it was just the massive grind. Engineering and all that materials crap in particular. The only grind I was kind of OK with was mining because at least that way I could afford most of the ships I wanted, but they nerfed it hard during phase 1 of their rebalancing thing.
I’m sure I’ll return to it eventually but right now I just can’t be arsed.