I certainly play various idle games on my phone from time to time. Usually I’ll play one daily until I get it the point where it’s pay to play. Or I’ll just tire of messing with it for the ever smaller returns. Then I’ll grab another and tinker with it for a month or so. Enjoyable but totally a time waste when on a boring bridge at work or just killing time waiting. I just can’t imagine futzing around with one on a computer when there are so many other real games I could be playing. Or why you wouldn’t just play it on your phone so you would always have it with you. Obviously plenty of people disagree with me and play these f2p things on there pc. I just don’t fathom why.
God, I love lawsuits that end up revealing all kinds of juicy internal documents.
The thing that strikes me there is that those numbers on claimed games are way too stable. When I was crunching the numbers on Humble Bundle a few years ago, there was an order of magnitude difference between the key redeemal rate of a popular vs. filler game. These are super steady 2M-3M.
I think most of the free game redeemals are probably bots. With humans, you’d expect a steeper gradient.
I suspect many people join up for the free games and then got converted on one of those sales with infinite $10 coupons. So really Epic would have paid the initial acquisition cost of say $5 plus $10 to convert to a paying user, but even a $15 conversion cost is pretty good.
Too bad that the figures only include anything up until September 2019. Would love to see the the number of users that signed up for the GTA5 freebie and how much Epic paid to Rockstar.
The lawsuit also revealed that Saints Row V and the eternally delayed Dead Island 2, now under development at Dambuster Studios, will be EGS exclusives.