After the snoozefest that was the first game I have zero interest in the second, but if this means that, say, next game from Clint Hocking won’t be on my preferred platform, well then fuck. Posted by Durante over at the purplemania
This is the only way you can really start a Steam rival- you gotta buy exclusives that people will switch over.
Enthusiast genres might be just as effective as AAA in this. Imagine if they moneyhatted say, Paradox or Namco.
Steam is good enough for almost everyone, so it’s hard to get people to switch off what they’re familiar with/used to.
I understand writing for your audience, but it’s telling that everything in the article is framed as being better for developers with no mention of customers.
If I can pick up a copy direct from Ubi (or more likely, cheap from a CPU/GPU add-in) then I might still grab it but this definitely lowers my interest.
This would be great if I lived in India or Turkey.
Paradox consolidated everything to Steam keys specifically because of consumer facing stuff, e.g. Steam Workshop, beta branches for old patches, etc
Here is the relevant quote
We aim to provide the most publisher-friendly store, providing direct access to customers and an 88% revenue split, enabling game creators to further re-invest in building great games," said Tim Sweeney, founder and CEO of Epic.
That is nice but I do not care about the most publisher-friendly store. I want the most customer-friendly store. That means price, selection, ease of use and features like friends, reviews and support. I frankly do not care much about how publisher-friendly a store is and I do not believe the average consumer cares either. Walmart is one of the most unfriendly stores to producers/distributors but they became a retail giant for a reason which was the customer experience. I want good sales, great selection and some of the aforementioned features and others like wish lists and workshop. I want a solid platform that I trust to launch my games. It is up to the developers and platform to attract me and not vice versa.
You can not provide direct access to customers if you can not attract them to your marketplace.
Right now Epic is offering exclusivity, which traditionally consumers don’t like, and free games, which consumers do like. They need to be doing more of the latter and less of the former.
I’ve been using BPM and streaming a lot the past few months, and things like Steam workshop integration have been a constant ever since they rolled out. For me, Epic needs to do a whole lot more than be publisher-friendly.
3 sales here from me, wife, and daughter. We were going to buy on Steam, now are buying on Uplay since we already have some games on there.
This is good point, but…we do not know how big their PC fortnite audience is. Maybe it is hundreds of millions of people or something and Epic was able to show Ubi that those people are all about buying new games!!!
I would like to see Ashen sales numbers.
Just heard the news, while I wasn’t planning on getting The Division 2 at launch anyway, when I do I’ll just go to UPlay and use my coins to get it for 20% off.
Easy to get all the Steam achievements though and have one more “complete” game on the plus side! ;)
The Division 2 is part of the current AMD bundle. So you may want to check this if you’re in the market for a new graphics card.
edit: I got confused.
nvidia: Battlefield 5 + Anthem
AMD: Devil May Cry + The Division 2 + Resident Evil (the upcoming new game in each franchise)
In both cases only the bigger cards get the full bundle, for smaller bundles you have to choose.
Don’t the Nvidia offers typically supply a uplay key?
The bundles typically supply the most common form of key. In case of Ubi this should be an Ubi key. My post above has been edited.
Are there multiple people on the Internet making infographics about the Epic Games store?
I did get a chuckle out of Linux support.
Isnt this the same community that was saying Steam had too many games, just last year?
Some games makers agreed and are now selling their games somewhere else instead, now thats the problem?
Make your minds up :)
Also I think Tim Sweeney is perfectly right when he says
“We aim to provide the most publisher-friendly store, providing direct access to customers and an 88% revenue split, enabling game creators to further reinvest in building great games.”
Solvent games developers = more great games. Seems logical enough to me.
This is tooth and claw red blooded capitalism competing for players dollars. I love it. I hope we see more.
Thanks for this bit, it honest to god made me laugh out loud.
It’s a big community, it’s different people.
I have no lack of games I’d buy, Linux native or not, if I had no backlog, so that hypothetical isn’t relevant. If it were true :)
Happy to oblige :) It gets worse I believe it! If you want a good laugh I would add I am also a committed socialist and see no contradiction in that. Happy to defend my position in P&R if folks would like to make fun of me :)
Totally fair, I waved generally at the room because I was being light hearted and didn’t want to make it serious by quoting individual people.
I agree about Linux. I wish that could gain more traction somehow. God knows we need it with the state of macOS and Windows :(