Bluddy
1806
It’s also on gog if you want to support drm freedom.
Aceris
1808
The strategy of giving discounts to US consumers only because that’s all US media cares about seems to have gone mainstream, I wonder if Epic themselves are recommending it.
In any case, from my perspective, yet more proof epic are not the heroes we need.
TurinTur
1809
Is that discount only for US consumers?
Aceris
1810
The eu price is effectively 40 dollars
TurinTur
1811
Translating X US dollars in X Euros is normal, it also happens in most games in Steam.
EU price include the taxes, which are higher in EU.
edit: just an example
Aceris
1813
Ah I actually found a quote that the price has gone down from 40 euros to 35 euros. So that’s good.
lordkosc
1814
Another exclusive appears, a bioshock-like it seems.
stusser
1815
It runs on the Unreal engine, which makes the Epic store a ridiculously attractive proposition.
Yeah I searched around their site for more news. Seems the developer also got a EPIC game developer grant.
Oh this is cool, I have been wanting to try this for a while. Cheers!
Sweeney wasn’t happy that Microsoft was building a closed platform within Windows 10, and its attempts to force developers to distribute these apps through the Microsoft Store.
Forcing developers bad
Forcing customers good
(kudos to MS though, hopefully will keep walking the walk)
stusser
1820
UWP apps were freed from the windows store years ago, technically. Nobody distributed them outside the windows store because the platform was (and still is) a failure, but the platform remained open.
Microsoft’s only potential point of leverage was the ease of converting Xbox One apps to UWP apps, and they never pushed it, either through lack of ambition or just plain incompetence, so that didn’t happen either. And that combined with the platform remaining open rendered UWP and the windows store largely irrelevant.
Nesrie
1821
Well of course it’s different. One forces him and the other doesn’t… duh. heh.
draxen
1822
UWP was an interesting misstep. It’s practically in maintenance mode at this point. If I were a betting man then I’d put money on Electron. With Microsoft ditching Edge in favor of Chrome if they “bake” a Chromium runtime into the OS then that allows for a shared runtime thus removing the current pain points of huge download size and RAM usage.
What problem does that solve for game developers? Why would they suddenly port over to Javascript as opposed to UWP’s C#/C++ and lose performance?
A bit off-topic, but this may point to where MS is going on this subject.