It’s also on gog if you want to support drm freedom.

WWZ on Epic Games Store:

We chose the Epic Games store because we believe it’s the best deal for players and developers.

First of all, building games is costly, and so to receive 88% instead of 70% means we can invest more into making World War Z.

Second, we’re passing along much of the savings to you as gamers. The price of World War Z on the Epic Games store is being dropped to $34.99 starting now and continuing through our April 16 launch and beyond. Any players who have already pre-purchased the game for $39.99 will get the $5 refunded back to them. We are thrilled to be able to share the developer-friendly benefits of the Epic Games store with you all, and can’t wait for you to play our game.

The strategy of giving discounts to US consumers only because that’s all US media cares about seems to have gone mainstream, I wonder if Epic themselves are recommending it.

In any case, from my perspective, yet more proof epic are not the heroes we need.

Is that discount only for US consumers?

The eu price is effectively 40 dollars

Translating X US dollars in X Euros is normal, it also happens in most games in Steam.
EU price include the taxes, which are higher in EU.

edit: just an example


Ignore this.

Ah I actually found a quote that the price has gone down from 40 euros to 35 euros. So that’s good.

Another exclusive appears, a bioshock-like it seems.

It runs on the Unreal engine, which makes the Epic store a ridiculously attractive proposition.

Yeah I searched around their site for more news. Seems the developer also got a EPIC game developer grant.

Oh this is cool, I have been wanting to try this for a while. Cheers!

Well, well, well.

Sweeney wasn’t happy that Microsoft was building a closed platform within Windows 10, and its attempts to force developers to distribute these apps through the Microsoft Store.

Forcing developers bad

Forcing customers good

(kudos to MS though, hopefully will keep walking the walk)

UWP apps were freed from the windows store years ago, technically. Nobody distributed them outside the windows store because the platform was (and still is) a failure, but the platform remained open.

Microsoft’s only potential point of leverage was the ease of converting Xbox One apps to UWP apps, and they never pushed it, either through lack of ambition or just plain incompetence, so that didn’t happen either. And that combined with the platform remaining open rendered UWP and the windows store largely irrelevant.

Well of course it’s different. One forces him and the other doesn’t… duh. heh.

UWP was an interesting misstep. It’s practically in maintenance mode at this point. If I were a betting man then I’d put money on Electron. With Microsoft ditching Edge in favor of Chrome if they “bake” a Chromium runtime into the OS then that allows for a shared runtime thus removing the current pain points of huge download size and RAM usage.

What problem does that solve for game developers? Why would they suddenly port over to Javascript as opposed to UWP’s C#/C++ and lose performance?

It’s cross-platform.

A bit off-topic, but this may point to where MS is going on this subject.